Commented 20 years ago2004-07-15 03:09:58 UTCComment #2717
No description, no screen? I'm not going to waste my computer's space with a map that has no identity. I'm not downloading it until you get at least a description.
Commented 20 years ago2004-07-15 18:40:37 UTCComment #2729
from the .map i see the following:
deathmatch map. al arge tube with a mouth at the bottom. players start on platforms around the mouth. some players start directly over the mouth. you fall into the mouth and land in acid which kill you. uneccasery null texturing on faces you dont see, a skybox around the map with (for some reason) null texturing on inside faces. very messy brushwork. for osme reason you used a trigger multiple to target the gibshooters rather than just a trigger_ato. you seem to have complied it with the honda_1.wad which i think is a hlrally wad. i dont relaly know what to say...
Commented 20 years ago2004-07-17 11:21:36 UTCComment #2753
It wouldn't compile for me, but here's a screenshot of the map in hammer. My advice is to delete this mapvault entry, fix the problems and re-submit it.
I have updated the download to include the necessary .wad files. The map contains that desert monster from Star Wars Episode VI and is apparently for Tour of Duty and while you can play this in HLDM, you'd need tod.wad from Tour of Duty.
btw, dont give out the .map unless you want other people to be able to edit it! you only need the bsp! ill rate it in a minute
deathmatch map. al arge tube with a mouth at the bottom. players start on platforms around the mouth. some players start directly over the mouth. you fall into the mouth and land in acid which kill you. uneccasery null texturing on faces you dont see, a skybox around the map with (for some reason) null texturing on inside faces. very messy brushwork. for osme reason you used a trigger multiple to target the gibshooters rather than just a trigger_ato. you seem to have complied it with the honda_1.wad which i think is a hlrally wad. i dont relaly know what to say...