aim_relentless beta 0.2

Counter-Strike CS
aim_relentless beta 0.2 by HaXoR
Posted 20 years ago2004-07-22 18:29:18 UTC • Problems • Counter-Strike
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Name
aim_relentless beta 0.2
By
HaXoR HaXoR
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
BSP, RMF/VMF
Created
20 years ago2004-07-22 18:29:18 UTC
Updated
20 years ago2004-07-22 18:29:18 UTC
Views
1262
Downloads
448
Comments
11
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Map made by HaXoR (now known as HaX^).

Ok well heres my map. I'm a beginner, but I like to start big, so I made a big map. My map is going to be an aim map.
An aim map is a CS map that tends to have no goal exept kill the enemy by using skill. There is no Bombsite, nor Hostages,
nor do you have to escape. It's a map where you cannot buy your weapons (hence no buyzone) but you pickup your weapons from
the floor.So far I'd say I completed 5% of my map objective, and I'm already Stuck. Take it easy though because this is my
first, and I want it to be special :). Feel Free to give any advice possible. I'll tell you the most I know for you to he
lp me

So I Started developping this map.I gotta say I've always found the leaks, but for some reason now I can not find the ones
that are on it now, and thats what your here for(and also to gimme advice). If you gimme some great advice, then maybe we
can become friends one day, who knows. OK! Lets get serious.

Heres your dirty job:
-Fix Mah Dirteh leaks.
-Anything you judge necessary to fix,fix it. I'm a newb remember, so yoll have to show me sum trix ;)
-Advice?(Optional :D)
I really appreciate your help and your time, and I hope you will be able to help me. If you dont feel like fixing this
piece o junk, dont :) as I said I just wanted it to be special, but who doesnt...

Regards,
HaX^

Map History
Beta 0.2

-Most of the Brushes were crossing each other (FIXED, Result: Less Brushes Cross Between each other)
-the ladder and rail textures werent looking right (FIXED,Result: Prettier Ladder and Rail Texture Appliences)
-3 of the 4 Brushes on top of both of the tunnel ends were missing (FIXED,Result:All The Brushes are texturized and looks prettier)
-Some Brushes were too many(FIXED,Result: The Walls are made of less brushes)
-Some Leaks on the Map(NOT FIXED!!!! Please Help, I tried leakmarker, pointfile, giant Cube around the whole map :( )

Thanks to hefsys from TWHL for helping me fix the crossing brushes

11 Comments

Commented 20 years ago2004-07-23 06:58:18 UTC Comment #2830
I find that to find those leaks you should first fix those crossing brushes & generally make things tidy before you go on to something else on the map.
Commented 20 years ago2004-07-23 07:32:24 UTC Comment #2831
Also, where you have a block representing a wall & you want three blocks for the wall in order to texture the three parts differently, I would make the first block, then clip it into the subsequent blocks so there is no room for error. If you do little things like this every step of the way & try not to use small grid units, leaks won't pop up often.
Commented 20 years ago2004-07-23 12:39:53 UTC Comment #2833
Well I tried with leakmarker and I get a leak in midair for some reason :/ looked at all the brushes and could'nt find the slightest thing wrong
Commented 20 years ago2004-07-23 13:35:00 UTC Comment #2834
oh please someone fix it :( I dunno what to do :(
Commented 20 years ago2004-07-23 22:43:29 UTC Comment #2835
I actually think you should start again for this map because it's bloody hard & time comsuming to correct errors when everything's been set to 1 unit. I like to use 16 unit grids.

It won't take you long if you look at the tutorials on this site or elsewhere. Have you looked at the beginner tutorials?

And you shouldn't start with such a big map for a first map, you should start with something small & work your way up. You could even make lots of little maps & join them to make a big one so you can find errors more easily or cordon a big map.

I'll give you what I've done but I haven't fixed the leaks; the brushwork is quite awful I must say & until you map clean it will be almost impossible to find the leaks.
Commented 20 years ago2004-07-23 22:51:21 UTC Comment #2837
In the download have a look at how I have used the minimum amount of brush possible for it to look the way it does (in the areas I fixed). For eg: the sky brush in one of the big boxes only just fits over the walls.

And I also tried to have a uniform wall depth of 4 units for the main walls so that it will be easier to find stuff that's astray.

Final note: you should concentrate on mapping precisely & neatly before you worry about leaks because the neatly you map, the less leaks you have to fix.
Commented 20 years ago2004-07-24 08:34:19 UTC Comment #2841
well the thing is this one will have vehicles to drive around the map, so its not such of a huge map
Commented 20 years ago2004-07-24 08:36:20 UTC Comment #2842
so I should start all over :( aww man :( well If you say so. And Yes I've been using the sites tutorials. I started trying out a bit of everything at the beginners tutorial, and I'm working on intermediate now. I think I'm going to have a look at clipping things
Commented 20 years ago2004-07-24 08:38:32 UTC Comment #2843
I also read about making a big block around the whole map and decreasing it slowly to find out in which area the leak is
Commented 20 years ago2004-07-24 08:39:09 UTC Comment #2844
btw you didnt upload it
Commented 20 years ago2004-07-24 08:39:37 UTC Comment #2845
whopps neva mind :P

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