D4rKM4tcH

Counter-Strike CS
D4rKM4tcH by sspinkid200
Posted 17 years ago2003-09-14 04:50:59 UTC • Completed • Counter-Strike
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Name
D4rKM4tcH
By
sspinkid200 sspinkid200
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2003-09-14 04:50:59 UTC
Updated
17 years ago2003-09-14 05:05:40 UTC
Views
2100
Downloads
516
Comments
7
Rating
1.00 (1)
Reviews
0
full star empty star empty star empty star empty star Download

1 bridge 1 bomb a race to live !!!

7 Comments

Commented 17 years ago2003-09-14 06:45:49 UTC Comment #226
Um, please don't vote for your own map! It's a good start, read a few more tutorials like Render Properties and you'll be well on your way :)
Commented 17 years ago2003-09-28 16:30:36 UTC Comment #264
This is much better than your other map. Lowering the wave height and raising the water would improve it a lot. I had trouble getting out of the water. I noticed in killsaw and this map that your ladders are not see through; would you like some help with making them see through? Finally, try lowering the tops of the func_ladders so the player won't "trip" on them when walking around.
Commented 17 years ago2003-10-01 19:08:31 UTC Comment #281
Oh ya on killsaw i am remaking that map but i am checking everthing like everysecond i make it. i am trying to make it perfect and it is working so far. ya but on this map me and my freind made it in like 4 hours probably less it wasent suposed to even look like this lol
Commented 17 years ago2003-10-10 18:45:24 UTC Comment #305
well i helped sspindid make this map but not to much preety much the design..but neways i was goin to make a map soon and it will be awsome but i need some help on laying the guns down can anyone help me out???
Commented 17 years ago2003-11-04 17:22:30 UTC Comment #403
i asume you already now but it is wiht a model cycler done as far as i now
Commented 12 years ago2009-01-13 14:56:09 UTC Comment #17231
No it's not.
Commented 3 years ago2017-12-10 04:54:04 UTC Comment #21114
Pretty unimpressive for a collaboration work! You'd have thought one of you would have noticed some of the glaring issues here. Terrible looking water you can't get out of, ladders without transparency that jut through the floor, breakable objects that you somehow got to not disappear when you broke them. I'm not even going to touch the concept of this map.

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