Cs_Canbunk

Counter-Strike CS
Cs_Canbunk by Marwood
Posted 15 years ago2003-06-07 09:29:52 UTC • Completed • Counter-Strike
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Name
Cs_Canbunk
By
Marwood Marwood
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
15 years ago2003-06-07 09:29:52 UTC
Updated
14 years ago2003-12-14 07:27:21 UTC
Views
4995
Downloads
1724
Comments
42
Rating
4.67 (3)
Reviews
0
full star full star full star full star full star Download (Hosted Externally)

My first map: This counter-strike hostage rescue map took me a week (including learning how to use worldcraft). If there are some that find the mystery and isolation of the map disturbing, the background is simply this: A small bio-lab hidden in an un-named location. Terrorists have taken scientists hostage in order to free their wanted political icons. Not an unfamiliar setup...
Marwood

42 Comments

Commented 15 years ago2003-06-07 12:01:57 UTC Comment #1
Well done, Marwood. I like this map a lot - very nice rock face. I'm still making my first map (lighting problems), and I envy you making a map of an imaginary place (I'm making my school - very difficult, 'cos I have to make it exactly like it is, even if that means mapping problems).

Three things though - one, I think you need to change the timing of the waterfall sprites; at the moment they all glow at the same time. Looks odd. Secondly, A few of the doorframes have very odd textures, and finally, just make a few of the corridors a bit lighter - some of them are pitch black.

Keep mapping!
Commented 15 years ago2003-06-08 08:26:18 UTC Comment #2
ok, after playing through your map, its not bad, i like the tower and rock face you did, looks like you put alot of work into it, i like your trees, simple but effective. Theres a few problems i noticed, there not that bad, i noticed theres a block sticking out above your head just as you run out of the hostage room, you knock into it slowing you down, also the vent, considering it is so long, it would be better off making it bigger so that you can run through it, it takes a while to get through it crouching. One of your double doors where one opens up and the other opens down, they dont open at the same time, you need to use a multi_trigger so they open at the same time, do so by placing a brush covered with the aaatrigger texture and turn it into an entity and select multi_trigger from the list,in the properties under "target" give a name for the doors, like door1, then close the properties box, bring up the properties of one of the doors and name it "door1", do the same for the second door also naming it "door1". Place the brush just infront of the door so that someone who touches the aaatrigger brush , the door will open, also place one on the other side, make it big enough so that it cant be jumped over or ducked under.

Hope this helps
Commented 15 years ago2003-06-08 08:33:20 UTC Comment #3
Theres a few more things i would like to add, but considering its your first map, its a good effort, keep it up and remeber dont ever give up.
Commented 15 years ago2003-06-08 10:06:27 UTC Comment #4
Good work for a first map, well done. The layout is good and I think it will play well, but you are going to have to do something about the r_speeds if you want more than a couple of players. In the open area and waterfalls the wpoly count hit's 1500+ and that will cause frustrating Lag when you get a few players trying to kill each other.
Apart from that it looks good,
Happy Mapping.
Commented 15 years ago2003-06-09 22:32:51 UTC Comment #6
Ran your map with 9 other players (LAN). Map did run rather smooth, but did notice very slight lag when all of us were in the open area (well sniper in the trees).

Runs well with the choke point at 10Mbps, but that open area could cause some problems playing through an Internet connection.

A few of the smaller machines (300 - 850mz) lose sections of the map (brushes disappear to pitch black). This is obvious in the open area, rescue zone and surrounding areas. Brush loss is apparent when no one else is on the map. 850mz, 512M, Intel integrated graphics.

I am guessing you are a sniper. After dropping down to the treetops, a good sniper is deadly. For a first map, you did very well. I could not come close, as a fellow newbie. Keep it up.
Commented 15 years ago2003-06-10 16:07:40 UTC Comment #8
Good comments and tips. They would certainly be what I would change in this map. Recently I started a new map, but realised that if I want it to be good I'm going to have to finish this map properly. The problem is that the problems you have listed (being a beginner) I have no idea how to fix. They are to do with mainly rates (the vent and the hosstage door I can handle...)...If someone could tell me where I would need to go with it from here, I would be happy to do so...
Commented 15 years ago2003-06-11 01:13:25 UTC Comment #10
Increasing Max Visible distance in the map properties before compiling might fix the problem addressed by Skeeve with regards to the texture and brush drop out. As for the open area, I wonder if using hint brushes would have an effect? Scan the web for some good Hint brush tutorials, and look for other mappers comments on CS Sites about reducing R_speeds in open areas.
Were there any errors when you compiled? It doesn't look like it, but there is something odd about the gl_wireframe picture... It looks like the engine can see too many brushes, especially the internals of the mountain, and I would not normally expect that. Reduce the amount of brushes the engine thinks it can see, and you will reduce the wpoly count. Acheive that, and you will be a brilliant mapper.... then you can tell me how to do it :-)
Commented 15 years ago2003-06-16 20:26:02 UTC Comment #26
wow. just wow. and you are a n00b? I wish i had that kind of commitment.
Commented 15 years ago2003-06-20 09:34:17 UTC Comment #34
It's not really a commitment. It may be an okay map but there are a few problems when it comes to playing it with more than four people. No, I am actually a very lazy cba sort of person, but when you're mucking around with something as stupidly logical like Worldcraft it's piss really. (the rendering however, which I havn't got right, you actually need knowledge of other relms aside from common sense). Wood
Commented 13 years ago2005-02-28 21:21:30 UTC Comment #6157
Looks great but the link is dead.:(
Commented 13 years ago2005-06-20 10:04:03 UTC Comment #7850
Wow the first ever map :D
Commented 13 years ago2005-08-05 10:30:42 UTC Comment #8449
we know, habboi
Commented 12 years ago2005-10-24 02:48:36 UTC Comment #9522
Cool!
Commented 12 years ago2006-02-07 23:32:23 UTC Comment #10829
Link no workie :(
Commented 10 years ago2008-08-04 05:37:53 UTC Comment #12346
Indeed, and the map is nowhere to be found on the internets. :<
Commented 9 years ago2008-11-27 09:02:43 UTC Comment #16897
I'm 5 years late :(
Commented 9 years ago2009-07-16 03:43:56 UTC Comment #17651
So, the oldest existing map on TWHL.
Commented 8 years ago2009-10-14 08:58:02 UTC Comment #14837
The link is broken.
Commented 8 years ago2009-10-22 06:19:41 UTC Comment #14834
I wonder what the first one was.
Commented 8 years ago2010-01-28 00:32:33 UTC Comment #17912
Aaaaa! I'm intrigued! Still doesn't work... why has it been deleted from TWHL?

The first one... a test map by Penguinboy perhaps?
Commented 8 years ago2010-04-20 02:18:19 UTC Comment #18115
I doubt it. For a start, Penguinboy's profile says he joined over a year later than this map was uploaded.

I guess we'll never know.
Commented 6 years ago2011-10-01 04:47:16 UTC Comment #19469
@ pot. dl worked but map didn't. Wrong weapon #?
Commented 6 years ago2012-02-01 14:49:23 UTC Comment #19784
DL wont work for me.
Commented 5 years ago2012-08-19 11:19:31 UTC Comment #20068
I would kill everyone in the onliners to be able to play this map...
Commented 5 years ago2012-09-09 17:01:08 UTC Comment #20103
I'm thinking of emailing some of the members who were around when this map was uploaded. The chances of any of them still using those old email addresses are probably pretty slim though.
Commented 4 years ago2013-09-26 20:41:38 UTC Comment #19891
"I would kill everyone in the onliners to be able to play this map..."
+1
Commented 4 years ago2013-12-30 01:08:09 UTC Comment #20382
This map is more than a decade old!! This site is seriously mature :o
Commented 4 years ago2014-05-22 13:35:56 UTC Comment #20590
Good map! Classic, first of the TWHL maps!
Commented 3 years ago2014-11-26 12:46:18 UTC Comment #20759
The link's been broken for at least five years. Get your shit together.
Commented 3 years ago2014-12-26 18:19:10 UTC Comment #20783
User posted image


Khaaan! Marwoooood!

SOMEBODY must have this saved somewhere....

Well Seventh and Andy played the map, maybe they could describe it to us, so we might go about recreating it? =PP
Commented 3 years ago2014-12-27 10:52:51 UTC Comment #20787
It's a mystery.
Commented 3 years ago2014-12-28 02:22:46 UTC Comment #20790
At least NINE years of intrigue.

People that MIGHT be able to put an end to this:
Seventh-Monkey
MASTeRmiNd
Andy
Skeeve
TIME TO TRACK THEM DOWN.
Commented 3 years ago2014-12-28 02:29:16 UTC Comment #20791
User posted image


Cs_canbunk today!
Cs_canbunk tomorrow!
Cs_canbunk FOREVER!

DON'T MESS WITH CS_CANBUNK 2015
Commented 3 years ago2015-02-12 14:01:47 UTC Comment #20827
I like shrimp.
Commented 3 years ago2015-06-13 18:54:40 UTC Comment #20915
You said it, brother.
Commented 2 years ago2015-09-23 17:33:45 UTC Comment #12189
Shrimp is nasty.
Commented 2 years ago2015-10-12 19:47:49 UTC Comment #18035
Especially if on your Barbie.
Commented 2 years ago2015-10-19 09:03:49 UTC Comment #20236
I kinda love how this is a top map now.
Commented 1 year ago2017-05-13 05:25:55 UTC Comment #20988
Sorry to break it to ya, punk,
But you're never getting CS_Canbunk
Commented 6 months ago2018-02-02 22:44:03 UTC Comment #14817
Someone must have saved somewhere
Commented 5 months ago2018-02-20 01:33:03 UTC Comment #21276
More like CS_CannotBunk, amirite? GUFFAW!

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