Counter-Strike CS
Cs_Canbunk by Marwood
Posted 17 years ago2003-06-07 09:29:52 UTC • Completed • Counter-Strike
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Marwood Marwood
17 years ago2003-06-07 09:29:52 UTC
17 years ago2003-12-14 07:27:21 UTC
4.67 (3)
full star full star full star full star full star Download (Hosted Externally)

My first map: This counter-strike hostage rescue map took me a week (including learning how to use worldcraft). If there are some that find the mystery and isolation of the map disturbing, the background is simply this: A small bio-lab hidden in an un-named location. Terrorists have taken scientists hostage in order to free their wanted political icons. Not an unfamiliar setup...


Commented 17 years ago2003-06-07 12:01:57 UTC Comment #1
Well done, Marwood. I like this map a lot - very nice rock face. I'm still making my first map (lighting problems), and I envy you making a map of an imaginary place (I'm making my school - very difficult, 'cos I have to make it exactly like it is, even if that means mapping problems).

Three things though - one, I think you need to change the timing of the waterfall sprites; at the moment they all glow at the same time. Looks odd. Secondly, A few of the doorframes have very odd textures, and finally, just make a few of the corridors a bit lighter - some of them are pitch black.

Keep mapping!
Commented 17 years ago2003-06-08 08:26:18 UTC Comment #2
ok, after playing through your map, its not bad, i like the tower and rock face you did, looks like you put alot of work into it, i like your trees, simple but effective. Theres a few problems i noticed, there not that bad, i noticed theres a block sticking out above your head just as you run out of the hostage room, you knock into it slowing you down, also the vent, considering it is so long, it would be better off making it bigger so that you can run through it, it takes a while to get through it crouching. One of your double doors where one opens up and the other opens down, they dont open at the same time, you need to use a multi_trigger so they open at the same time, do so by placing a brush covered with the aaatrigger texture and turn it into an entity and select multi_trigger from the list,in the properties under "target" give a name for the doors, like door1, then close the properties box, bring up the properties of one of the doors and name it "door1", do the same for the second door also naming it "door1". Place the brush just infront of the door so that someone who touches the aaatrigger brush , the door will open, also place one on the other side, make it big enough so that it cant be jumped over or ducked under.

Hope this helps
Commented 17 years ago2003-06-08 08:33:20 UTC Comment #3
Theres a few more things i would like to add, but considering its your first map, its a good effort, keep it up and remeber dont ever give up.
Commented 17 years ago2003-06-08 10:06:27 UTC Comment #4
Good work for a first map, well done. The layout is good and I think it will play well, but you are going to have to do something about the r_speeds if you want more than a couple of players. In the open area and waterfalls the wpoly count hit's 1500+ and that will cause frustrating Lag when you get a few players trying to kill each other.
Apart from that it looks good,
Happy Mapping.
Commented 17 years ago2003-06-09 22:32:51 UTC Comment #6
Ran your map with 9 other players (LAN). Map did run rather smooth, but did notice very slight lag when all of us were in the open area (well sniper in the trees).

Runs well with the choke point at 10Mbps, but that open area could cause some problems playing through an Internet connection.

A few of the smaller machines (300 - 850mz) lose sections of the map (brushes disappear to pitch black). This is obvious in the open area, rescue zone and surrounding areas. Brush loss is apparent when no one else is on the map. 850mz, 512M, Intel integrated graphics.

I am guessing you are a sniper. After dropping down to the treetops, a good sniper is deadly. For a first map, you did very well. I could not come close, as a fellow newbie. Keep it up.
Commented 17 years ago2003-06-10 16:07:40 UTC Comment #8
Good comments and tips. They would certainly be what I would change in this map. Recently I started a new map, but realised that if I want it to be good I'm going to have to finish this map properly. The problem is that the problems you have listed (being a beginner) I have no idea how to fix. They are to do with mainly rates (the vent and the hosstage door I can handle...)...If someone could tell me where I would need to go with it from here, I would be happy to do so...
Commented 17 years ago2003-06-11 01:13:25 UTC Comment #10
Increasing Max Visible distance in the map properties before compiling might fix the problem addressed by Skeeve with regards to the texture and brush drop out. As for the open area, I wonder if using hint brushes would have an effect? Scan the web for some good Hint brush tutorials, and look for other mappers comments on CS Sites about reducing R_speeds in open areas.
Were there any errors when you compiled? It doesn't look like it, but there is something odd about the gl_wireframe picture... It looks like the engine can see too many brushes, especially the internals of the mountain, and I would not normally expect that. Reduce the amount of brushes the engine thinks it can see, and you will reduce the wpoly count. Acheive that, and you will be a brilliant mapper.... then you can tell me how to do it :-)
Commented 17 years ago2003-06-16 20:26:02 UTC Comment #26
wow. just wow. and you are a n00b? I wish i had that kind of commitment.
Commented 17 years ago2003-06-20 09:34:17 UTC Comment #34
It's not really a commitment. It may be an okay map but there are a few problems when it comes to playing it with more than four people. No, I am actually a very lazy cba sort of person, but when you're mucking around with something as stupidly logical like Worldcraft it's piss really. (the rendering however, which I havn't got right, you actually need knowledge of other relms aside from common sense). Wood
Commented 16 years ago2005-02-28 21:21:30 UTC Comment #6157
Looks great but the link is dead.:(
Commented 15 years ago2005-06-20 10:04:03 UTC Comment #7850
Wow the first ever map :D
Commented 15 years ago2005-08-05 10:30:42 UTC Comment #8449
we know, habboi
Commented 15 years ago2005-10-24 02:48:36 UTC Comment #9522
Commented 15 years ago2006-02-07 23:32:23 UTC Comment #10829
Link no workie :(
Commented 12 years ago2008-08-04 05:37:53 UTC Comment #12346
Indeed, and the map is nowhere to be found on the internets. :<
Commented 12 years ago2008-11-27 09:02:43 UTC Comment #16897
I'm 5 years late :(
Commented 11 years ago2009-07-16 03:43:56 UTC Comment #17651
So, the oldest existing map on TWHL.
Commented 11 years ago2009-10-14 08:58:02 UTC Comment #14837
The link is broken.
Commented 11 years ago2009-10-22 06:19:41 UTC Comment #14834
I wonder what the first one was.
Commented 11 years ago2010-01-28 00:32:33 UTC Comment #17912
Aaaaa! I'm intrigued! Still doesn't work... why has it been deleted from TWHL?

The first one... a test map by Penguinboy perhaps?
Commented 11 years ago2010-04-20 02:18:19 UTC Comment #18115
I doubt it. For a start, Penguinboy's profile says he joined over a year later than this map was uploaded.

I guess we'll never know.
Commented 9 years ago2011-10-01 04:47:16 UTC Comment #19469
@ pot. dl worked but map didn't. Wrong weapon #?
Commented 9 years ago2012-02-01 14:49:23 UTC Comment #19784
DL wont work for me.
Commented 8 years ago2012-08-19 11:19:31 UTC Comment #20068
I would kill everyone in the onliners to be able to play this map...
Commented 8 years ago2012-09-09 17:01:08 UTC Comment #20103
I'm thinking of emailing some of the members who were around when this map was uploaded. The chances of any of them still using those old email addresses are probably pretty slim though.
Commented 7 years ago2013-09-26 20:41:38 UTC Comment #19891
"I would kill everyone in the onliners to be able to play this map..."
Commented 7 years ago2013-12-30 01:08:09 UTC Comment #20382
This map is more than a decade old!! This site is seriously mature :o
Commented 6 years ago2014-05-22 13:35:56 UTC Comment #20590
Good map! Classic, first of the TWHL maps!
Commented 6 years ago2014-11-26 12:46:18 UTC Comment #20759
The link's been broken for at least five years. Get your shit together.
Commented 6 years ago2014-12-26 18:19:10 UTC Comment #20783
User posted image

Khaaan! Marwoooood!

SOMEBODY must have this saved somewhere....

Well Seventh and Andy played the map, maybe they could describe it to us, so we might go about recreating it? =PP
Commented 6 years ago2014-12-27 10:52:51 UTC Comment #20787
It's a mystery.
Commented 6 years ago2014-12-28 02:22:46 UTC Comment #20790
At least NINE years of intrigue.

People that MIGHT be able to put an end to this:
Commented 6 years ago2014-12-28 02:29:16 UTC Comment #20791
User posted image

Cs_canbunk today!
Cs_canbunk tomorrow!
Cs_canbunk FOREVER!

Commented 6 years ago2015-02-12 14:01:47 UTC Comment #20827
I like shrimp.
Commented 5 years ago2015-06-13 18:54:40 UTC Comment #20915
You said it, brother.
Commented 5 years ago2015-09-23 17:33:45 UTC Comment #12189
Shrimp is nasty.
Commented 5 years ago2015-10-12 19:47:49 UTC Comment #18035
Especially if on your Barbie.
Commented 5 years ago2015-10-19 09:03:49 UTC Comment #20236
I kinda love how this is a top map now.
Commented 3 years ago2017-05-13 05:25:55 UTC Comment #20988
Sorry to break it to ya, punk,
But you're never getting CS_Canbunk
Commented 3 years ago2018-02-02 22:44:03 UTC Comment #14817
Someone must have saved somewhere
Commented 3 years ago2018-02-20 01:33:03 UTC Comment #21276
More like CS_CannotBunk, amirite? GUFFAW!
Commented 2 years ago2019-02-24 18:04:20 UTC Comment #101832
Someone re-mapped it here?
if not I could try it
Commented 1 year ago2020-03-05 03:07:11 UTC Comment #102570
its like the Duke Nukem Forever 2001 E3 trailer:
You can never play, you can only imagine
Commented 10 months ago2020-05-21 15:37:21 UTC Comment #102735
I stopped mapping for cs 1.6 but seeing this... why not. cs_cannotbunk!
Commented 2 months ago2021-01-27 11:58:36 UTC Comment #103209
The world if cs_canbunk gets recovered (insert that picture of the futuristic city here)

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