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aim_Xfire
Vault
View Vault Item
CS
aim_Xfire by
andrew_spencer
Posted
20 years ago
2004-10-17 11:51:48 UTC
• Completed • Counter-Strike
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Name
aim_Xfire
By
andrew_spencer
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
20 years ago
2004-10-17 11:51:48 UTC
Updated
20 years ago
2004-10-17 11:51:48 UTC
Views
1446
Downloads
542
Comments
7
Rating
3.00 (1)
Reviews
0
License: All Rights Reserved
Download (635.99kb)
Map by FR! | Andy and Druid. IP :: 213.208.119.232:27015.
7 Comments
davideo59
Commented
20 years ago
2004-10-17 13:59:11 UTC
Comment #4565
wow, this map looks realllllly good.
Peace and LOve
Commented
20 years ago
2004-10-18 10:34:28 UTC
Comment #4580
that looks dangerously fuullbright
when releasing a map liek this, please look at the reviews other maps like it got.
andrew_spencer
Commented
20 years ago
2004-10-18 12:20:35 UTC
Comment #4589
yeah it is full bright on that image, Download the map and its all fine
Anonymous
Commented
20 years ago
2004-10-18 16:39:06 UTC
Comment #4594
+ textures match up well together
+ t and ct signs look cool
- huge crates look a little odd
- not much compex architecture or detail
- kind of small
shows good artistic eye 2.5 stars
(no flaming so far i see :D)
andrew_spencer
Commented
20 years ago
2004-10-19 03:48:27 UTC
Comment #4612
lol did u download the map ? its pretty huge id say... for an aim map
Anonymous
Commented
20 years ago
2004-10-19 12:50:48 UTC
Comment #4650
yeah i played it... its all shown in the screen right?
i didn't have any other players to gauge size against, and without that, those huge crates might have distorted the size of the map for me.
andrew_spencer
Commented
20 years ago
2004-10-19 12:54:14 UTC
Comment #4651
join the server, i try to get people playing on there, most evening there is
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when releasing a map liek this, please look at the reviews other maps like it got.
+ t and ct signs look cool
- huge crates look a little odd
- not much compex architecture or detail
- kind of small
shows good artistic eye 2.5 stars
(no flaming so far i see :D)
i didn't have any other players to gauge size against, and without that, those huge crates might have distorted the size of the map for me.