l1p1a

Half-Life HL
l1p1a by killer487554
Posted 20 years ago2004-10-28 09:29:25 UTC • Problems • Half-Life
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Name
l1p1a
By
killer487554 killer487554
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-10-28 09:29:25 UTC
Updated
20 years ago2004-11-01 13:01:56 UTC
Views
1693
Downloads
614
Comments
13
Download

Why doesn`t the Scientist walk along the platform(no track yet)and up to the door which opens for him?

13 Comments

Commented 20 years ago2004-10-28 10:17:11 UTC Comment #4779
When I said no track I meant no track for the train.Theres no train yet
There is a track for the sicentist.
Commented 20 years ago2004-10-28 12:37:27 UTC Comment #4782
you set up the entities right?
Commented 20 years ago2004-10-29 04:33:28 UTC Comment #4786
How am I surposed to know?If they worked this map would not be here would it?Download it and tell me what i have done wrong.
Commented 20 years ago2004-10-30 06:22:45 UTC Comment #4814
(Allow uploads:) and you can have help from me I have do some work on your map.
Tlax
Commented 20 years ago2004-10-31 16:13:19 UTC Comment #4841
ok done.sry it took so long but I have been away.thanks.
Commented 20 years ago2004-10-31 16:42:26 UTC Comment #4842
(I done the uploading not fixed the map)
Commented 20 years ago2004-10-31 17:38:03 UTC Comment #4843
Hi
I put in your map "l1p2 to l1p3" you have two download there
Commented 20 years ago2004-10-31 18:04:23 UTC Comment #4846
for futer use.Can u pls tell me what I did wrong in each case
Commented 20 years ago2004-10-31 18:42:28 UTC Comment #4847
ok.new problem.Since I got bored waiting for this I have added the train track and a train and incorprated the fixed version to make an up to date version.But the train starts at an angle.How do I fix this?
Commented 20 years ago2004-10-31 18:43:53 UTC Comment #4848
I have updated the download to include changes
Commented 20 years ago2004-11-01 04:43:34 UTC Comment #4864
I think if you look in the rmf.fil you find it out, for the Scientist walk you have use a path_corners and it's not so good to do what with monsters, you shall use scripted_sequence together with monsters.
Commented 20 years ago2004-11-02 13:00:19 UTC Comment #4892
damm the tut then.the in the beginning tuts tell you to use path_corners and they don`t work for me.

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