chemical_trap

Half-Life HL
chemical_trap by cybox
Posted 19 years ago2004-11-13 18:49:45 UTC • Unfinished • Half-Life
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Name
chemical_trap
By
cybox cybox
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
RMF/VMF
Created
19 years ago2004-11-13 18:49:45 UTC
Updated
19 years ago2005-04-24 09:10:25 UTC
Views
1517
Downloads
521
Comments
3
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An example on how multimanagers work,
with one question left (I included map file and .rad file).

(sorry for non perfect English :)

This is some kind of "Trap" for people who like to hunt for the rocketlauncher. If someone else activates the switch, almost the whole room will fill up with tons of green poison :)

There are multimanagers in that map to manage the sequence: activate alarm, close the bottom door, start the generator, reverse the generator....

Everything works fine except one thing:

Lets say you are down there, and another player activates the button. So you hunt

3 Comments

Commented 19 years ago2004-11-27 12:29:48 UTC Comment #5181
about the door, i think you can stop it by setting the door up as a track train
Commented 19 years ago2005-01-02 19:46:37 UTC Comment #5422
Set the door delay before close to -1, if the multimanagers open it again and the toggle flag is set
Commented 19 years ago2005-04-24 09:10:37 UTC Comment #6974
Not really an example map ? moved.

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