Commented 20 years ago2004-11-21 15:14:52 UTCComment #5132
Yes...
It's a bit basic. The lighting is nonexistent (It's on fullbright, either put in some lights or fix the leak, or fix another error). The architecture is really square, and you really need more practice. Don't worry about it...my first map was even worse
Commented 20 years ago2004-11-21 15:41:58 UTCComment #5134
The layout of your maps so far doesn't take advantage of the 3D environment of Half-Life. It's formatted more similar to the video games from the era of Pac-Man and Pong.
You already grasped the basics of making a room and placing entities, so I think you're ready to make more complex maps with real rooms (i.e. windows and doors and furnitures) and some architecture.
A large open space just doesn't do justice to the beauty of the 3D world that Half-Life provides.
It was my first attempt with a real map. It has very simple and easy-to-make architecture, yet it's loads of fun to play. It took me only two days to construct.
So if you want to practice with some basic architecture and gameplay, check it out as an example.
Commented 19 years ago2004-11-23 06:15:36 UTCComment #5147
Actually, its pretty fun to make a map like that. Only when you get bored. I got a similar map, it features some human grunts, black ops (!!!) and some headcrabs. And no, this is not an Opposing Force map. Anyone interested?
Commented 19 years ago2004-11-23 15:21:45 UTCComment #5149
I think you should start mapping.. Make a sp map or anything you could think of cs,tfc...except small and nonsense maps.Making small battle maps are ... you know not that impresive..
Commented 19 years ago2004-12-03 13:02:06 UTCComment #5221
I think that aim_map comment was referring to the fact that grunts cant aim for peanuts and that barneys would whoop their arses any day... its a CS term anyhows.. did that make sense? Anyway, even though it's not that good, i think its a good idea to send your first few maps in.. Make sure your on the right tracks
It's a bit basic. The lighting is nonexistent (It's on fullbright, either put in some lights or fix the leak, or fix another error). The architecture is really square, and you really need more practice. Don't worry about it...my first map was even worse
You already grasped the basics of making a room and placing entities, so I think you're ready to make more complex maps with real rooms (i.e. windows and doors and furnitures) and some architecture.
A large open space just doesn't do justice to the beauty of the 3D world that Half-Life provides.
http://cariad.co.za/twhl/mapvault_map.php?id=2163
It was my first attempt with a real map. It has very simple and easy-to-make architecture, yet it's loads of fun to play. It took me only two days to construct.
So if you want to practice with some basic architecture and gameplay, check it out as an example.