Rooms

Half-Life HL
Rooms by ghost2
Posted 20 years ago2003-06-25 12:58:14 UTC • Completed • Half-Life
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Name
Rooms
By
ghost2 ghost2
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
20 years ago2003-06-25 12:58:14 UTC
Updated
20 years ago2003-07-03 21:12:32 UTC
Views
5307
Downloads
1354
Comments
8
Rating
3.25 (4)
Reviews
0
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I am considering this work complete. It includes a bsp, and it is for half-life single player. The final version is beta5c, which is also available with several screenshots at its site:
http://www.geocities.com/fly_trap_one

8 Comments

Commented 20 years ago2003-07-02 19:46:15 UTC Comment #49
Very Difficult. The tolerances between the jumps are really close, so much so that to get through this, you either play it a hundred times or cheat...??
The camera shots can be a little distracting at times, take the opening sequence. It makes sense that when you whack the guy in the bunker, you get to go through the door. Wasn't all that happy with the transitions either, some of them are a bit sudden and don't give you time to explore.
Apart from that I like the concept. I didn't find any bug's and liked the texture, lighting and the white Zen..
Commented 20 years ago2003-07-13 18:06:30 UTC Comment #84
i liked the start with the grunts, but the jumping parts were a little annoying - personally i hate jumping around, but some people love it, so for all those people who hate jumping puzzles: make the jumps a little easyer! the distance between jumps is exactly maximum and this makes for a lot of unnececary hopping around. a little more combat would also be welcome.
Commented 19 years ago2004-06-23 14:23:24 UTC Comment #2458
Whats that end all about?
Commented 18 years ago2005-08-11 17:09:06 UTC Comment #8564
Pretty good, but incredibly confusing. Took me 2-3 tries just to figure out what to do after the part with the grunts!
Commented 18 years ago2005-11-03 14:11:29 UTC Comment #9717
great fun, if a little odd
Commented 17 years ago2007-02-04 01:21:22 UTC Comment #14143
The grunt part was too difficult (I ran out of ammo).
The rest was fun.
I like jumping puzzles, and consider Half-Life's move ments one of the best ever put into a game.
Commented 12 years ago2011-06-11 16:00:25 UTC Comment #19247
Pretty challenging, and also a bit of variety is always good.
Commented 6 years ago2017-12-04 00:17:52 UTC Comment #21078
This sure is a mixed bag when it comes to quality. As far as the visuals go, every other area looks pretty damn good! The others, less so. The grunt area is well lit, and in general, is quite nice to look at. The well-crafted secret goes a long way, too! But then you hit those terrible area transitions (if you put a door there, why not use it instead of those teleports?), and the next area, if not too bad from a gameplay perspective, is an eyesore. Then you get to that white hellscape which is more a chore than anything else. The lava area is well made, even if the bridge breaking is predictable as hell. And that ending sticks with you, even if it doesn't make any sense.
All in all, not too bad. Certainly has room for improvement ;)

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