I also made this map to advertise clan-kako, but this one is very different from the others. It's very small with no bombsite or hostages, but this map is right or even more fun than fy_pool_day... (: This was the first map I made, therefore dont expect too much of it
Some people focus solely on architecture and design the gameplay almost as an after thought. To me, that's defeating the purpose of playing Half-Life. If eye-candy is all-important, why even other using Hammer and make a map? Why not just use Maya or Bryce and design a cold world where nothing happens? It'll be truly beautiful, but boring as heck.
And the other thing is that gameplay without any consideration for architecture or texture is flawed also. To some degree, we're all impressed by the surrounding, even when we're busy shooting monsters. The environment really adds to the ambience and enhances the whole gaming experience.
I've learned that from making mistakes on my maps. I was focusing greatly on gameplay without paying too much attention to texturing or architecture, and I was educated by the more experienced mappers of my neglects.
If anyone has played my "Escape from Black Mesa" from last month, you'll know what I'm talking about. It's a good example of good gameplay without the visual impact.
But be sure to let your next map do the talking. Now you have all the resources at TWHL, you'll show us what you can really make with your next upload.