Carousel (March 4, 2005)
This version of the map (dm_carousel_beta) is released for the purpose of gathering feedback from
peers and players alike. If you like what you see but think it could be improved, please direct your
suggestions for aesthetic and/or technical improvements to the contact address provided.below:
tourorist@gmail.comCredits:
Built and designed by Robert Loboda (Tourorist) and Miika Lipasti (Pyroquantre). Production stage
reviews by Mars Jokela (ginsengavenger) and Uwe Lange (Boblem). This build was entered into the
official HL2DM mapping contest and was kindly reviewed by the good people at Valve.
Glad to see a small map, too. I like little maps, 'cos I often play with just a couple of real-life friends, and until VALVe release bots for DM, sometimes it's a little empty.
Only thing I can think of to criticise is the slightly over-tight skybox.
Best custom map for Source I've seen yet. Really beautiful. Five stars.
The tightness of the skybox was already brought up to me and will be dealt with in the final by replacing func_clip_vphysics with trigger_teleports placed further away from play area.
Somebody puts their love into their maps
maybe the fog value for the skybox should be a bit lower, or have a fog color that blends more with the sunset sky
Btw, it is currently in a two-map rotation with Steamlab on this server: 67.19.41.45:27015 (ASFE Wacko SB Hosting Solutions.com)