Carousel [beta]

Half-Life 2: Deathmatch HL2DM
Carousel [beta] by slipi
Posted 19 years ago2005-03-04 19:57:30 UTC • Unfinished • Half-Life 2: Deathmatch
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Name
Carousel [beta]
By
slipi slipi
Type
Map
Engine
Source
Game
Half-Life 2: Deathmatch
Category
Unfinished
Included
BSP
Created
19 years ago2005-03-04 19:57:30 UTC
Updated
3 years ago2020-12-20 21:11:44 UTC
Views
2522
Downloads
684
Comments
8

Carousel (March 4, 2005)

This version of the map (dm_carousel_beta) is released for the purpose of gathering feedback from
peers and players alike. If you like what you see but think it could be improved, please direct your
suggestions for aesthetic and/or technical improvements to the contact address provided.below:

tourorist@gmail.com

Credits:
Built and designed by Robert Loboda (Tourorist) and Miika Lipasti (Pyroquantre). Production stage
reviews by Mars Jokela (ginsengavenger) and Uwe Lange (Boblem). This build was entered into the
official HL2DM mapping contest and was kindly reviewed by the good people at Valve.

8 Comments

Commented 19 years ago2005-03-05 02:11:07 UTC Comment #6192
Looks amazing! I gotta try this.... :P
Commented 19 years ago2005-03-05 06:23:25 UTC Comment #6194
Superb. Doesn't run the best ever (performance) but is looks amazing.

Glad to see a small map, too. I like little maps, 'cos I often play with just a couple of real-life friends, and until VALVe release bots for DM, sometimes it's a little empty.

Only thing I can think of to criticise is the slightly over-tight skybox.

Best custom map for Source I've seen yet. Really beautiful. Five stars.
Commented 19 years ago2005-03-06 00:37:08 UTC Comment #6200
Thanks for the love! :)

The tightness of the skybox was already brought up to me and will be dealt with in the final by replacing func_clip_vphysics with trigger_teleports placed further away from play area.
Commented 19 years ago2005-03-06 10:35:49 UTC Comment #6204
Seems nice!

Somebody puts their love into their maps :)
Commented 19 years ago2005-03-06 18:06:49 UTC Comment #6206
very nice and detailed!
maybe the fog value for the skybox should be a bit lower, or have a fog color that blends more with the sunset sky :)
Commented 19 years ago2005-03-06 18:36:50 UTC Comment #6207
I'll see how to improve the fog, it works ok for the actual play area, but admitably doesn't blend well with the skybox. Maybe it would be easier to handle by simply adding some func_dustcloud brushes at the edges.

Btw, it is currently in a two-map rotation with Steamlab on this server: 67.19.41.45:27015 (ASFE Wacko SB Hosting Solutions.com)
Commented 15 years ago2008-12-03 08:52:57 UTC Comment #6341
Link not working..
Commented 14 years ago2009-07-17 03:58:07 UTC Comment #17655
Sillu, it has long since left the beta and has been released here.

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