Commented 19 years ago2005-03-29 18:12:38 UTCComment #6440
Someones been spamming your votes or you've voted for yourself. Anyway here's what I think: You need to have the lights coming from somewhere. You need more detail It's kinda terrorist sided Textures are bland, get some contrast and don't just use the concrete textures. I like the small map area though, good for fast fun team deathmatch, I don't think the hostages fit in with this map.
Anyway here's what I think:
You need to have the lights coming from somewhere.
You need more detail
It's kinda terrorist sided
Textures are bland, get some contrast and don't just use the concrete textures.
I like the small map area though, good for fast fun team deathmatch, I don't think the hostages fit in with this map.
I detect a spammer anywho this map can be improved greatly like my first map could have heh heh.
Lights need a source e.g. a lamp.
Textures are a bit bland so use a variety and try to blend so they don't look odd e.g. red room to a blue room.
Use the clip tool to make arches, detailed walls, and floors with holes and stuff for extra detail.
I mean have you ever seen a place so bland, clean, and has smooth floors.
Lighting is point lights, and I would recommend textlights.
R_speeds are over 500 for a map that doesn't really have any detail to speak of. You might ask Rimrook or Capt. P about ways to optimize it.
So in a nutshell, break up the repetative design and layout somehow, optimize--hints maybe?, and replace the point lighting..
3 Stars