prison_life

Half-Life: Deathmatch HLDM
prison_life by rend0us
Posted 19 years ago2005-04-12 18:03:12 UTC • Completed • Half-Life: Deathmatch
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Name
prison_life
By
rend0us rend0us
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
19 years ago2005-04-12 18:03:12 UTC
Updated
17 years ago2006-07-28 23:11:07 UTC
Views
2266
Downloads
798
Comments
9
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download (Hosted Externally)

UPDATED LINK>>> addcrue.com

i took out the sky box, added null textures and added a hallway.it runs much smoother now. comments ratings allways a plus:) ty

9 Comments

Commented 19 years ago2005-04-12 19:09:45 UTC Comment #6755
that map is awesome. did you get the prison cells off of hl2? i like that background noise you put in. you should make a CS version of it :D
Commented 19 years ago2005-04-12 19:20:32 UTC Comment #6756
oh and could i use some of those sounds if i give u credit?
Commented 19 years ago2005-04-12 19:24:46 UTC Comment #6757
Looks amazing!
Commented 19 years ago2005-04-12 20:12:01 UTC Comment #6763
yup i got bits of the the structure off lockdown, and some from this devtest.vmf and realy tried to make it nice. definit, use the sounds,shout me out as $1REN. tks fellas.
Commented 19 years ago2005-04-13 03:20:52 UTC Comment #6768
Nice map, although detail comes at the expense of r_speeds as high as 2156 and the likes :|
I noticed that you still havent used the null texture on unseen faces. I dont think those are the ones raising the polygon count, but they would save you lots of compile time if you use them. The map also seems to be skyboxed instead of skybrushed... am I right? :) skyboxes are eeevil
Otherwise the map is very interesting, for example the way you reduce texture scale to get much better shadows (with a hit on r_speeds obviously ;) )
Commented 19 years ago2005-04-13 07:34:11 UTC Comment #6769
yes it is sky boxed:(. i did spend some time using the null texture but not across the whole map. since i got some of the structure from hl2 some of the brushes are set to 0.25 instead of 1.00 prolly raising the pollygon count. ty kasperg..:)
Commented 19 years ago2005-04-15 02:04:16 UTC Comment #6782
Very good map but as Kasperg said the r_speeds are a bit high. Get rid of the skybox and use skybrushes instead. And use the null texture wherever possible. Still looks good even on an old engine. 5 stars.
Commented 19 years ago2005-04-20 02:22:42 UTC Comment #6884
im currently compileing the final version of prison_life, which will have no sky box and aditonal brushes and sounds..
Commented 15 years ago2009-02-02 20:41:12 UTC Comment #17269
Looks really cool.

Does anyone have the sound "sound/siren_dm/hl2_room3.wav"

I can't find it anywhere...

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