Commented 19 years ago2005-04-12 20:12:01 UTCComment #6763
yup i got bits of the the structure off lockdown, and some from this devtest.vmf and realy tried to make it nice. definit, use the sounds,shout me out as $1REN. tks fellas.
Commented 19 years ago2005-04-13 03:20:52 UTCComment #6768
Nice map, although detail comes at the expense of r_speeds as high as 2156 and the likes I noticed that you still havent used the null texture on unseen faces. I dont think those are the ones raising the polygon count, but they would save you lots of compile time if you use them. The map also seems to be skyboxed instead of skybrushed... am I right? skyboxes are eeevil Otherwise the map is very interesting, for example the way you reduce texture scale to get much better shadows (with a hit on r_speeds obviously )
Commented 19 years ago2005-04-13 07:34:11 UTCComment #6769
yes it is sky boxed:(. i did spend some time using the null texture but not across the whole map. since i got some of the structure from hl2 some of the brushes are set to 0.25 instead of 1.00 prolly raising the pollygon count. ty kasperg..:)
Commented 19 years ago2005-04-15 02:04:16 UTCComment #6782
Very good map but as Kasperg said the r_speeds are a bit high. Get rid of the skybox and use skybrushes instead. And use the null texture wherever possible. Still looks good even on an old engine. 5 stars.
I noticed that you still havent used the null texture on unseen faces. I dont think those are the ones raising the polygon count, but they would save you lots of compile time if you use them. The map also seems to be skyboxed instead of skybrushed... am I right? skyboxes are eeevil
Otherwise the map is very interesting, for example the way you reduce texture scale to get much better shadows (with a hit on r_speeds obviously )
Does anyone have the sound "sound/siren_dm/hl2_room3.wav"
I can't find it anywhere...