regen

Half-Life: Deathmatch HLDM
regen by rend0us
Posted 19 years ago2005-04-27 13:31:06 UTC • Completed • Half-Life: Deathmatch
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Name
regen
By
rend0us rend0us
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
19 years ago2005-04-27 13:31:06 UTC
Updated
17 years ago2006-07-28 23:10:12 UTC
Views
2624
Downloads
718
Comments
10
Reviews
0
Download (Hosted Externally)

UPDATED LINK..

I been getting cought up with detail. I keep getting comments from players about the rooms needing to be larger for death match fighting.
I guess i been too worried about detail than size of the areas. Any comments or ratings help a lot, ty all...

10 Comments

Commented 19 years ago2005-04-27 13:50:26 UTC Comment #7020
Nice.
Commented 19 years ago2005-04-27 14:15:56 UTC Comment #7022
Looks sweet.
Commented 19 years ago2005-04-27 18:43:55 UTC Comment #7034
Great.
Commented 19 years ago2005-04-28 00:22:22 UTC Comment #7037
tks
Commented 19 years ago2005-04-28 10:25:31 UTC Comment #7040
where is the superjump module? I can'tfind it...
Commented 19 years ago2005-04-28 14:30:44 UTC Comment #7059
Time for a bit of constructive criticism ;)
This map needs:
-Like you said, larger and more isolated areas. Blending rooms with each other is nice but has to be done very carefully to avoid creating confusion.
-Less textures. Although most of them are nice, many of them seem a bit out of place. It can also make the map look confusing and some people (not me) can think that the map is a showcase for your custom textures.
-Some surroundings. There are places where the map ends in a severe way, like the world beyond was gone. Some sections outside the playable area will make any map more beleivable.
-Less pointlight entities or a lower brightness on them. Fire and lava have a softer light (I havent been to many lava places but it's just a guess :) )
-Some null textures!! no need to explain this one ;)
-As in previous maps, that "something" that holds the map together (structure, a certain texture scheme etc)
-More constructive criticism like this XD
Commented 19 years ago2005-04-28 22:00:05 UTC Comment #7061
+Nice machine props!!!
+Nice use of fire sprite
+Nice job on the fan-lift!
+Nice Hidden teleport.

I don't really know what else to say about this map, except that I thought it looked good, and it's missing a couple things I can't put my finger on.

Nice job!
Commented 19 years ago2005-04-28 22:22:41 UTC Comment #7063
thanks fellas, its good to know people are taking a look at these maps. all comments directly help me continue building these bsp's..tks
Commented 19 years ago2005-04-29 02:44:25 UTC Comment #7065
very nice with the textures. a bit cramped in spots but otherwise its pretty good.
Commented 19 years ago2005-04-29 03:03:07 UTC Comment #7066
Nice job. Its small but it makes for a good fast-paced action map. Textures look good despite the age of the game.

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