momentary_door & momentary_rot_button

Half-Life HL
momentary_door & momentary_rot_button by rowleybob
Posted 19 years ago2005-05-04 07:51:40 UTC • Examples • Half-Life
Loading...
Screenshot Thumbnail
Name
momentary_door & momentary_rot_button
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-05-04 07:51:40 UTC
Updated
19 years ago2005-11-03 19:29:49 UTC
Views
3365
Downloads
913
Comments
6
Download (32.01kb)

One use of momentary_door and momentary_rot_button

If someone knows a way to make the rope disappear as the blade moves up, while still being able to view the sky, please let me know!

6 Comments

Commented 19 years ago2005-05-04 08:47:05 UTC Comment #7123
Why not put a sky brush, slightly thicker than the rope, around where it's gunna go (so on top of the guillotine)? The sky'll look normal, 'cos it's drawn by dark magic.

This must be one of the most original Example Maps, I must say.
Commented 19 years ago2005-05-05 02:39:19 UTC Comment #7139
I tried the mini sky brush 'round the rope, but no dice. I tried other things, but also no workie. For now, I just put a box around it that closely resembles the sky. Maybe fading it using texture/200's might make it blend better.

Ty for comments!
Commented 19 years ago2005-06-24 10:53:29 UTC Comment #7902
How bout just building a nodraw box around where the rope will go up?
Commented 19 years ago2005-07-01 06:20:39 UTC Comment #8005
Lol guillotine!!
Commented 18 years ago2006-03-05 01:13:08 UTC Comment #11108
@Seventh: I've recently learned that sky brushes used in that way will block world brushes, but NOT entities... :(
Commented 18 years ago2006-06-08 18:37:47 UTC Comment #12151
Maybe Laser with brown color and...?

You must log in to post a comment. You can login or register a new account.