Scripted conversations

Half-Life HL
Scripted conversations by Android
Posted 19 years ago2005-06-11 20:14:15 UTC • Examples • Half-Life
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Name
Scripted conversations
By
Android Android
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-06-11 20:14:15 UTC
Updated
19 years ago2005-06-12 02:16:50 UTC
Views
1770
Downloads
643
Comments
9
Download (11.67kb)

Getting into scripts a little bit, this map has a small scene in it where some scientist is trying to fix a computer console that endsup blowing up. (note, when the console blows up, the scientist is a little late for his "flinch" animation, i couldnt fix it)Okay, so its not really a map to play, just the fun of watching a conversation over a computer thats broken. This is mainly just to look at to see the basics of making conversations, having scripted_sentence's target the next one to create a "play."

9 Comments

Commented 19 years ago2005-06-12 05:10:52 UTC Comment #7703
Mmmm...I can post a map on how to make an eating zombie that gets up nicely! Any one wants me to post it!!

As for the delay with the flinch try making it 0.2/0.1!
Commented 19 years ago2005-06-12 13:29:36 UTC Comment #7714
About that zombie I've done it in a map before so I can post it in a few minutes(if I wont make a nice terrein)
Commented 19 years ago2005-06-13 09:49:03 UTC Comment #7727
Haven't tried it yet, but...Screenie!! :)
Commented 19 years ago2005-06-13 22:58:59 UTC Comment #7736
this map isn't all that exciting to tell you the truth bob, but, it might be useful to experiment with. And by the way, Elon, the delay does not seem to be affected much by the time i set in the multi_manager, .001 is shorter than either of your suggestions, but it still does it. if someone manages to fix that, please lemme know. Screenie coming soon!
Commented 19 years ago2005-06-13 23:31:02 UTC Comment #7737
umm, as soon as i can get the image to um, load successfully...
Commented 19 years ago2005-06-15 17:02:56 UTC Comment #7771
I've done almost nothing with scripting, so it's all very interesting to me. Did you see 'the party' by Crazed1 btw? Pretty cool scripting stuff in there, too.
Commented 19 years ago2005-06-16 19:10:58 UTC Comment #7787
Yes but if the last script doesn't stop when the next one starts then Hl1 will try to preform the seconed script again after a secound!!! If I'll post my map(with out detailing it) you will see what I meen!!!
Commented 19 years ago2005-06-20 03:00:27 UTC Comment #7839
I know its a late response bob, but if you check out the tutorials for scripted sentences + scripted sequences, it makes it alot easier. I looked at the tutorial once and it made clear what i was doing. Sentences are easier than sequences unless you have the Half-Life Model Viewer, highly recommended for scripted sequenes. Not that you use HLMV to add sequences into your map, but to find out the names of each animation of a certain model. If you know the correct animation name, you just type it in for the sequence, and the monster that plays the sequence will do it when targeted, or at start. Knowing the names of animations is about 95% of what you need to use scripted sequences
Commented 2 years ago2022-09-28 18:52:22 UTC Comment #104807
I have added a compiled .bsp to the download.

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