Commented 19 years ago2005-06-25 21:04:03 UTCComment #7921
+ Some interesting architecture + Nice spotlights, though the halos are a bit big + Claustrophobic feel
- No plot - No sense of place. Needs a specific setting with appropriate architecture and detailing. - Bare rooms, some with strange furnishings e.g. sofas in a concrete bunker. - Monsters seem to be in need of some nodes. - Ending wasn't good because the gman didn't say anything- but that's easy to do.
BUT although there are more negatives than positives you have obviously grasped the basics well and with a bit of plot and some more detail I am sure you will create fine maps!
Commented 19 years ago2005-06-26 11:15:38 UTCComment #7931
This isnt suppose to be resident evil ported to HL2, it's suppose to be a horror map similar to the resident evil series. But I guess no one understands that.
Commented 19 years ago2005-06-26 17:49:02 UTCComment #7935
Hmm, thats strange... I can see the screenie pretty well. It's suppose to be dark, but I can still see the details. Maybe my monitor just owns all joo...
+ Nice spotlights, though the halos are a bit big
+ Claustrophobic feel
- No plot
- No sense of place. Needs a specific setting with appropriate architecture and detailing.
- Bare rooms, some with strange furnishings e.g. sofas in a concrete bunker.
- Monsters seem to be in need of some nodes.
- Ending wasn't good because the gman didn't say anything- but that's easy to do.
BUT although there are more negatives than positives you have obviously grasped the basics well and with a bit of plot and some more detail I am sure you will create fine maps!