Source Compo 1 - Example Map!

Half-Life 2: Deathmatch HL2DM
Source Compo 1 - Example Map! by Trapt
Posted 19 years ago2005-07-08 02:54:12 UTC • Examples • Half-Life 2: Deathmatch
Loading...
Screenshot Thumbnail
Name
Source Compo 1 - Example Map!
By
Trapt Trapt
Type
Map
Engine
Source
Game
Half-Life 2: Deathmatch
Category
Examples
Included
BSP
Created
19 years ago2005-07-08 02:54:12 UTC
Updated
19 years ago2005-07-15 21:51:08 UTC
Views
5163
Downloads
1286
Comments
6
Download

It's the example map for Source Compo 1 - Deathmatch from floor plan! Ok, so it isn't the best map in the world, but I made it in a day, and it's just an example.

Also, it's worth noting that I've whored out the most generic theme possible. Now, I'm begging people to not do anything remotely similar to mine.

6 Comments

Commented 19 years ago2005-07-08 05:44:53 UTC Comment #8075
For a map made in one day it's actually a very good one!
Commented 19 years ago2005-07-08 12:03:06 UTC Comment #8078
Huh? But did you have to clip off the ends of the road? Thought you said you couldnt add anything outside of the original floorplan (but put things on.)
Commented 19 years ago2005-07-08 19:45:23 UTC Comment #8087
Looks cool! I will have HL2 installed on my new machine soon and will check it out!
Commented 19 years ago2005-07-20 14:07:34 UTC Comment #8179
I like the roads!
How do you make such nice turns?
The textures are turning to,, you know..
Is the turn made by several brushes, so you rotate the texture for ech brush? :S
Or is it some other trick?
Commented 19 years ago2005-08-06 15:21:53 UTC Comment #8473
he may have used an arch brush
Commented 19 years ago2005-08-06 22:21:26 UTC Comment #8478
I used the arch tool, and rotated then rotated the texture. It's fairly simple, but it does take some time to get right.

You must log in to post a comment. You can login or register a new account.