just a quick map to demonstrate how to combine env_explosion and env_spark, using a simple multimanager. Good one for new mappers. Enjoy! Walk near the computer to start the sequence
Commented 19 years ago2005-07-22 14:05:32 UTCComment #8209
at first I thought this was naff, but then realised there's no other example like this! if I'd known, I would have done one! i agree with your 'quick map' commment!!! love the lighting lol
Commented 19 years ago2005-07-22 16:10:42 UTCComment #8213
Oh and my point is= newbies chack the old example maps too for they can be realy usefull and they will probebly cost you alot of quastions! Like how they did those headcrabs burrowing in the sand! If you would have searched the vault a little you would have found my example map!(How I love to pimp my work)
Commented 19 years ago2005-07-23 04:32:49 UTCComment #8219
I tried using func_door on the front, so that when the explosion happened, the front would change from ''active' to 'dead' texture. Hoever, the textures look completly dif.
Commented 19 years ago2005-07-23 04:40:19 UTCComment #8220
Well you will need the active texture to have a +A or +0 before it's name and the other texture will be with the same name only with the opisite + thingy!(if the first texture will have a +A the secound one will have a +0...ect)