This map has been giving me some trouble with the objects such as the chairs and computers and stuff like that. the seem to be really bright than turn normal for a second when u hit them. if u could help me fix this that would be awesome!!!
Commented 19 years ago2005-07-30 16:57:56 UTCComment #8333
I'm not even going to waste my time with this. I had a look, and it's terribly made. If I was going to bother fixing it, then I would start again from scratch. The problems with this "map" are very basic stuff. For a start it's fullbright, and there are no cubemaps.
The map doesn't take that long to compile (about 30 seconds on my ultra-pc), but when you consider that it's ONE ROOM, it takes FAR TOO LONG. Your brushwork is terrible, and if you made a big map like this, you'd spend entire days waiting for it to compile.
Commented 19 years ago2005-07-31 17:41:25 UTCComment #8355
ok playbus obviously im not done with this map. and when u said that the problem with this map is that there are no cubemaps i kno that and thats what i needed help on if u would read the forums. thanks
Commented 19 years ago2005-08-01 03:32:09 UTCComment #8363
I didn't just say that the only problem with this map is cubemaps.....if you read my post I said that practically everything is wrong.......there is nothing done right......I could make a huge list of all the embarrassing things you've done, but that would just be cruel wouldn't it?
Commented 19 years ago2005-08-01 14:05:06 UTCComment #8380
Ok sorry. I was in a bad mood. The answer to the problem of the reflections is :- there were no lights in the map. Put some lights in and run RAD, and it looks fine. What slasher said earlier.
Commented 18 years ago2006-07-16 01:35:19 UTCComment #12543
I have the same problem on my PC with all movable objects (including in-game) in HL2, they look bright then look normal when they are moving or you hit them, floating objects flash bright and then dark as they bob up and down in the water. I thought it was just my PC as it has a crappy graphics card (only 64 megs) and the game lags really bad. I would advise you to update your hardware/drivers unless someone with a fast PC has the same problem...
I don't think your map - crappy or not - is the problem.
The map doesn't take that long to compile (about 30 seconds on my ultra-pc), but when you consider that it's ONE ROOM, it takes FAR TOO LONG. Your brushwork is terrible, and if you made a big map like this, you'd spend entire days waiting for it to compile.
Tear it down and start again.
Then they where normal,
See if that helps
I don't think your map - crappy or not - is the problem.