Covanant Shade turret

Half-Life HL
Covanant Shade turret by mustang67
Posted 19 years ago2005-08-05 16:47:48 UTC • Unfinished • Half-Life
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Name
Covanant Shade turret
By
mustang67 mustang67
Type
Prefab
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
Prefab
Created
19 years ago2005-08-05 16:47:48 UTC
Updated
19 years ago2005-08-06 13:23:26 UTC
Views
2574
Downloads
539
Comments
11
Rating
3.50 (2)
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a shade turret from Halo made from a func_tank_laser, needs a bit of work, sound and texture for 1. let me know what you think.

11 Comments

Commented 19 years ago2005-08-07 18:38:11 UTC Comment #8500
fullbright ahoy.
Commented 19 years ago2005-08-08 00:05:59 UTC Comment #8504
yes fullbringt, i compiled with hlrad but the map still ends up like that
Commented 19 years ago2005-08-08 11:02:56 UTC Comment #8511
You either have no lights or a leak in your map...
Commented 19 years ago2005-08-09 08:31:53 UTC Comment #8518
Or a melformed face!
Commented 19 years ago2005-08-09 10:21:17 UTC Comment #8526
probably a melformed face cus that map is totally sealed up no leaks in there
Commented 19 years ago2005-08-20 05:53:30 UTC Comment #8633
Nice try on makeing the turret.
Commented 19 years ago2005-08-29 18:47:03 UTC Comment #8759
looks good
Commented 19 years ago2005-09-22 05:39:43 UTC Comment #9109
Looks nice.
Commented 18 years ago2005-12-13 15:44:23 UTC Comment #10058
I was going to bitch that this was a prefavb, but it's actually a very slickly designed func_tanklaser.

A very nice job except, i would change 3 things:

1. move the controls forwad and raise them a bit, so you can "sit" on the chair and fire the laser

2. Build a small platform, so it's easier to get on the thing.

3. Make the beam wider so it's easier to see.

I've actually made all these improvements from the .map file included in your distribution. If you'd like, enable upload and I'll send it.

Really nice job though, those things notwithstanding.
Commented 18 years ago2005-12-21 14:42:38 UTC Comment #10198
i need to figure out how to make the laser fire in large spherical bursts instead of a single constant beam.
Commented 18 years ago2005-12-28 01:07:18 UTC Comment #10281
Yeah, I have the same problem with my "battlefront turret" map. I wanted the laser beams to "cycle" downrange, not appear in one beam.
I used a different sprite make it look like "- - -" instead of "---", but it still doesn't "move" as it should.

Might be able to fix it with a custom scrollin sprite, but I'm not sure. <rowleybob PMs Rimrook to ask> You could also use a env_shooter, but you wouldn't be able to rotate the turret :(

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