TowersMK2

Half-Life: Deathmatch HLDM
TowersMK2 by Kng_Shango
Posted 19 years ago2005-09-01 13:40:34 UTC • Unfinished • Half-Life: Deathmatch
Loading...
Screenshot Thumbnail
Name
TowersMK2
By
Kng_Shango Kng_Shango
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Unfinished
Included
BSP, RMF/VMF
Created
19 years ago2005-09-01 13:40:34 UTC
Updated
19 years ago2005-09-01 14:15:36 UTC
Views
939
Downloads
414
Comments
3
Rating
3.00 (1)
full star full star full star empty star empty star Download

My first Deathmatch map.

-Two Bunkers on each side.
Each Bunker split in two start sections.
Teleporter on the top to reach the Tower.
-The Tower has 4 Levels 2 of them are not
reached by the elevator.

I'm not very experienced in doin HLDM-Maps
so every constructive criticisms are welcome.

3 Comments

Commented 19 years ago2005-09-02 09:02:18 UTC Comment #8819
My review:
********
+ Architecture. Very good. That tower looked great. I also liked the bunkers. Could have used more detail tho.
+ Layout. It was ok. 2 bunkers, a tower which is great to snipe on.
******************
+/- Gameplay. It would be ok, but the wpn placement was a lil wrong. There was ammo everywhere, but not enough wpns.
+/- Lighting. A lil boring.. :
**************************
- Texturing. The textures were either too repeating or too small in some places. I suggest re-texturing the bunker and the tower with different textures.
- Ambience. No ambient sounds.. The map could have used some...
***************************
In total - not bad. I assume this is unfinished if you put it in the unfinished vault. I'd say this is a good DM map - just needs a lil more work... :)
Commented 19 years ago2005-09-02 12:24:59 UTC Comment #8821
+Architecture
Yeah thanks! I got my Inspiration from the CombineCitadel and wanted to bring some combineatmosphere into HL1, with the normal textures.
+Layout, Wpn placement and Lightin are points I've got to work on.
+Detail and Ambience are a little bit tricky 'cause the vast size of the Tower make every additional brushes push the r_speeds and compiling also; allocblock_full-> unsufficient memory space.
Thanks again, for your review.
Commented 19 years ago2005-10-12 14:56:06 UTC Comment #9417
Any time :)

You must log in to post a comment. You can login or register a new account.