Deadly Cargo

Half-Life 2 HL2
Deadly Cargo by crowbargod
Posted 18 years ago2005-09-02 20:31:04 UTC • Completed • Half-Life 2
Loading...
Screenshot Thumbnail
Name
Deadly Cargo
By
crowbargod crowbargod
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
18 years ago2005-09-02 20:31:04 UTC
Updated
18 years ago2005-09-04 02:21:07 UTC
Views
2701
Downloads
627
Comments
6
Rating
3.00 (1)
Reviews
0
full star full star full star empty star empty star Download

this is the sequel to a map i made called arlington but was to large for this site. you have been captured by the combine and being transported in a train, the object is to escape and help rebels

6 Comments

Commented 18 years ago2005-09-03 04:35:04 UTC Comment #8835
enviroment looks so small for 3 combine cops...
Commented 18 years ago2005-09-03 09:52:34 UTC Comment #8839
Looks intresting from the screeny, nice lightning.
I'll download it on monday (when I got my good computer! :D )! :)
Commented 18 years ago2005-09-03 11:37:12 UTC Comment #8842
Something's amiss. The player start is on top of the concrete above the train, looking at a combine troop in midair, constant train sound with the train stationary, and able to see into the void.
Commented 18 years ago2005-09-04 02:24:08 UTC Comment #8847
the player start wasnt working so i put the origin where the player start was and the dont break all the crates outside of the train
Commented 18 years ago2005-09-04 18:43:57 UTC Comment #8858
okay. Starts inside the train now. That works better! :)

Perhaps this shouldn't be under Completed Maps as it needs work.

E.g., the textures in the yard need to be adjusted and sewn together.

The most noticeable thing is that the path the player is apparently supposed to follow isn't forced. I escaped, got down into the yard, got into the goodies area (behind the chain-link fence), killed the crabs and zombie and.. that was it. No way out (apparently). Players should never be trapped somewhere with no option but to reload or quit.

When I noclipped around, things started happening (combines, etc.). A lot of them were killed by something other than me. Shot each other, maybe? Didn't see any rebels.

In any case, if there's a sequence you want the player to follow, set up the map so the player has to go through trigger areas, etc.

Good start but needs some work, IMO. 3 stars.
Commented 18 years ago2005-09-07 00:40:17 UTC Comment #8914
after you get out of the train there is a bunch of crates(dont break them) and a window near the trash can thats broken and if you pile up the crates you can get back in the train and continue and then theres a broken window further in the train to get back out
you can tell if the windows broken by gunshots

You must log in to post a comment. You can login or register a new account.