cs_training2 - BETA

Counter-Strike CS
cs_training2 - BETA by rowleybob
Posted 19 years ago2005-09-25 05:39:42 UTC • Unfinished • Counter-Strike
Loading...
Screenshot Thumbnail
Name
cs_training2 - BETA
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Unfinished
Included
BSP, RMF/VMF
Created
19 years ago2005-09-25 05:39:42 UTC
Updated
19 years ago2005-11-06 21:33:39 UTC
Views
2467
Downloads
799
Comments
4
Download (111.72kb)

This map is a 1-2 player shooting range based on CMG_Gekko's CS_Training, with a few twists of course...

It's really just a trainer for 1 person. The green lights let you know each time you register a hit, and the red after you've registered 10.

with two players, the first to register 10 hits causes the other player to be crushed by the crusher!

A fun map for cs_noobs--like myself--to judge the behavior of different weapons. This is the main reason I made this map.

Happy Mapping!

4 Comments

Commented 19 years ago2005-09-26 22:24:19 UTC Comment #9204
Well,
I dont have any cs on this computer but will down load when I get back on my other comp, but from looking at the screen shot and reading the description, it would be great for noobs to get familiar with the aspects of aiming and how the different typ's of weapons feel, liked the idea of green light turning red and reseting (arkade type lol) well done! :)
Commented 19 years ago2005-09-28 17:13:16 UTC Comment #9242
If you throw up a server, I might just join.
Commented 19 years ago2005-09-29 16:08:55 UTC Comment #9257
Well, definitely a funny idea. The area looks fair for what it is, though there's some things I should've put some more time in. Those lamps are both oddly proportioned and are too repetetively placed. It's not so important for the gameplay but it caught my attention and threw the sense of realism off somewhat. Overall a somewhat bad choice of textures I think.
Lighting is ok, it fits the map.

A thing about the crushing other players: it's a nice idea, but I wouldn't have found out really easily. It's not intuitively visible. I'd say put some spikes on that crushing platform, and maybe some wires that go back from the targets to the other players crusher. I think that makes the idea pretty well visible to players. Also put a glass wall between them or something, a bullet doesn't get stopped by thin air... ;)

All in all, fun map, but could do with some improving.
Oh, and what about a 8-player version? There's 8 firing lanes... :)
Commented 19 years ago2005-10-02 12:56:55 UTC Comment #9311
Nicely done. It looks cool, although you could have clipped the targets so that they would be more like the player.
And I agree with Capn' P - there must be something blocking the players from shooting each other. Good work, anyways.. :)

You must log in to post a comment. You can login or register a new account.