DM_DeadAsylum - Source DM Entry

Half-Life 2: Deathmatch HL2DM
DM_DeadAsylum - Source DM Entry by stealth monkey
Posted 18 years ago2005-09-29 14:33:35 UTC • Completed • Half-Life 2: Deathmatch
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Name
DM_DeadAsylum - Source DM Entry
By
stealth monkey stealth monkey
Type
Map
Engine
Source
Game
Half-Life 2: Deathmatch
Category
Completed
Included
BSP
Created
18 years ago2005-09-29 14:33:35 UTC
Updated
18 years ago2005-10-01 12:03:45 UTC
Views
1910
Downloads
662
Comments
4
Rating
4.00 (1)
Reviews
0
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This is my HL2DM competition map based on an mental asylum wing of a hospital near a small town which can be seen off in the distance.

Now I look at it, I could probably have put some clouds but this is how it is I guess. Also Rain

Have fun ;)

4 Comments

Commented 18 years ago2005-09-29 19:39:50 UTC Comment #9259
Very nice map! The rain and rubble add a lot of atmosphere. You have taken advantage of the Z-axis to add variation to the given layout, very well done.
There are enough props around and weapon placement seems right. The map reminded me of some day of defeat maps (must be the rain and the rubble :D)
The only negative point I can see is that the orange-ish texture is imo overused throughout the map. Cubemaps turned out mostly well, but some of them look strange (in the area around the room with 2 staircases)
4.4/5
Commented 18 years ago2005-10-01 12:15:55 UTC Comment #9295
Thanks for the comments Kasperg.
I thought I would use the orange texture through the map because there might not be the kind of variation in an actual hostpital as in a normal DM map, but I understand what you're saying
Commented 18 years ago2005-10-01 13:36:13 UTC Comment #9296
Of course, from a realistic point of view, it is obvious that your choice is the right one (it plays a huge part in the "identity" of the building). But from a gameplay experience POV, it could become a negative factor after a while, specially since the layout we had for making this map moves us from one place to another in very short amounts of time.
Just like it was predicted, this layout has inspired very different maps that each give different answers to the same problems.
Commented 18 years ago2005-10-10 03:15:21 UTC Comment #9394
I got 100th view !

I'd D/L if I played DM more. Don't know why, but DM isn't big in South Africa :/

I think if it had as many players, it would pwn CS:S

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