Small map

Half-Life HL
Small map by EDEdDNEdDYFaN
Posted 19 years ago2005-10-29 18:33:16 UTC • Problems • Half-Life
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Name
Small map
By
EDEdDNEdDYFaN EDEdDNEdDYFaN
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
BSP, RMF/VMF
Created
19 years ago2005-10-29 18:33:16 UTC
Updated
19 years ago2005-11-02 04:51:50 UTC
Views
1957
Downloads
694
Comments
2
Download (608.12kb)

Just an intro to a small mappack I'm working on, but there are already problems! I know about fixing the car's lighting and fixing the way it points, but when it parks, it stops at an angle. Also, the teleport is supposed to trigger later, but I cannot remember how to make it so that it wont work until after a certain time limit.

2 Comments

Commented 19 years ago2005-10-29 18:33:57 UTC Comment #9665
Picture is included in zip, didnt upload correctly.
Commented 19 years ago2005-11-06 13:19:42 UTC Comment #9740
The 1st problem can be solved if you make another path_track really close to the last path_track. When the car will arriive to path_track 3, it will have to rotate to path_track 4, which will be for e.g 1 unit away to the direction you want the car to turn to. The car will rotate to it.

The teleport problem? Tick the USE only flag and trigger it, when you want it to be activated, or use a multisource with the parameters:

name: tele_mas
target: <name of your trigger_teleport>

and set the trigger_teleport master value to: tele_mas

trigger the multisource, when you want the trigger_teleport to be activated.. :)

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