ok, 2nd time lucky. Daubster gav me some really good pointers and ive fixed them in this version. i would really like some more feedback before it goes public.
Commented 19 years ago2005-12-10 14:02:55 UTCComment #10047
Not too much changes, except that you added another catwalk and a buyzone.. Well the map is much better balanced now.. Perhaps some bounce pads to allow the player to get from one plat to another? Your choice.. Feel free to move this map to the finished map vault for more comments from other TWHLers..
Commented 18 years ago2005-12-19 16:06:24 UTCComment #10139
4 stars? Not in any universe I'm aware of...[/rant]
An improvement from v 1.0, but not much I'm afraid...
At least there is 2 bomb sites so i suppose you can call it a DE map, but this is still an FY map, you just took out all the guns.
Textures are pretty bad, if not aligned well. Turret windows look plain...really plain and make me sad. I would recommend a border of some kind, a ledge, some goddamn thing
In fact, I would recommend that you scrap this idea unless you come up with a better "hook" for it. I have never played this on a server and I neve would in it's current state.
+death cry
+wind sounds
-pretty much everything else--sorry.
I'l forgoe a formal rating, since I never played it MP.
Commented 18 years ago2005-12-21 06:32:51 UTCComment #10187
Oh thanks very much for the helpfull and very useful comment bob, your kind words make me laugh. Perhaps some screenies of misaligned textures? or any kind of ideas for the windows? Cos u obviously are so intelligent.
Didnt someone on here once say to play a map before reviewing it?
But, thanks for the amazing help and inspiration your comment gave me.
Commented 18 years ago2005-12-23 09:25:52 UTCComment #10221
I gave it a fast play and think this map will give some interesting gameplay to be honest.
I'd really like to fact that the terrorist have to go up in the open field were you could be shot at some places like from those lil' windows.
It would bring some cool gameplay since you gotta rush to the bombspot, plant it and fastly run away till all down. (or sit there, defending and die).
I tested the lowest bombspot and I found out that I had to run all the way down, the room with the nice lil' light, so I wouldn't die.
So, that said, I think the map also has it's problems, with the biggest factors being blockyness and repeating textures.
Inside the towers the walls were repeated with the same textures, so did the floor and ceiling. You could have a bit more varation there.
The outside was pretty dull when it came to texturing.
Also, the map was very blocky, I don't really know how I could explain this, but the map is basicly a collection of rectangle and square brushes with a bit vertexing here and there..
+ Gameplay, read above..
+ Layout, meh, very straight forward eh?
+/- Lightning, it suited nicely, but it wasn't anything speceal.
- Ambience, Excuse me if i'm wrong, but there hardly was any?
- Texturing, very poor. It was dull and repeating.
Commented 18 years ago2005-12-24 22:43:46 UTCComment #10263
Um, I did play it, just not with other people on as server, you asshole.
If you're unwilling to take criticism, you will never improve...youour loss.
And to give nothing but harsh sarcasm, to someone who bothers to take time to play and comment on your map?! Well don't worry, because it won't happen again.
Well the map is much better balanced now..
Perhaps some bounce pads to allow the player to get from one plat to another?
Your choice..
Feel free to move this map to the finished map vault for more comments from other TWHLers..
An improvement from v 1.0, but not much I'm afraid...
At least there is 2 bomb sites so i suppose you can call it a DE map, but this is still an FY map, you just took out all the guns.
Textures are pretty bad, if not aligned well. Turret windows look plain...really plain and make me sad. I would recommend a border of some kind, a ledge, some goddamn thing
In fact, I would recommend that you scrap this idea unless you come up with a better "hook" for it. I have never played this on a server and I neve would in it's current state.
+death cry
+wind sounds
-pretty much everything else--sorry.
I'l forgoe a formal rating, since I never played it MP.
2 stars
Didnt someone on here once say to play a map before reviewing it?
But, thanks for the amazing help and inspiration your comment gave me.
I am eternally in your debt.
Duffm@n
I'd really like to fact that the terrorist have to go up in the open field were you could be shot at some places like from those lil' windows.
It would bring some cool gameplay since you gotta rush to the bombspot, plant it and fastly run away till all down. (or sit there, defending and die).
I tested the lowest bombspot and I found out that I had to run all the way down, the room with the nice lil' light, so I wouldn't die.
So, that said, I think the map also has it's problems, with the biggest factors being blockyness and repeating textures.
Inside the towers the walls were repeated with the same textures, so did the floor and ceiling. You could have a bit more varation there.
The outside was pretty dull when it came to texturing.
Also, the map was very blocky, I don't really know how I could explain this, but the map is basicly a collection of rectangle and square brushes with a bit vertexing here and there..
+ Gameplay, read above..
+ Layout, meh, very straight forward eh?
+/- Lightning, it suited nicely, but it wasn't anything speceal.
- Ambience, Excuse me if i'm wrong, but there hardly was any?
- Texturing, very poor. It was dull and repeating.
- Architecture, the map was very blocky.
3 stars.
If you're unwilling to take criticism, you will never improve...youour loss.
And to give nothing but harsh sarcasm, to someone who bothers to take time to play and comment on your map?! Well don't worry, because it won't happen again.
As I said before, 2 stars.
boo hoo