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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_ghetto
Vault
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HL2DM
dm_ghetto by
SIREN
Posted
19 years ago
2005-12-14 21:41:57 UTC
• Completed • Half-Life 2: Deathmatch
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Name
dm_ghetto
By
SIREN
Type
Map
Engine
Source
Game
Half-Life 2: Deathmatch
Category
Completed
Included
BSP
Created
19 years ago
2005-12-14 21:41:57 UTC
Updated
19 years ago
2005-12-14 21:41:57 UTC
Views
1250
Downloads
726
Comments
6
Reviews
0
License: All Rights Reserved
Download (Hosted Externally)
sort of a locked down city, i had trouble with the env_cubemap so no reflections. i put a lot of time in to the map i hope its enjoyed. please post comments or rate the map tks all..
6 Comments
Archie
Commented
19 years ago
2005-12-15 05:17:44 UTC
Comment #10066
its nicely layed out, and a pretty even map, but it really needs cubemaps. really.
2* - Daub
Habboi
Commented
19 years ago
2005-12-15 06:58:55 UTC
Comment #10067
Why can't you just place cubemaps in it and type buildcubemaps?
SIREN
Commented
19 years ago
2005-12-15 19:47:51 UTC
Comment #10069
i figured that out last nite
Daubster
Commented
19 years ago
2005-12-21 16:22:21 UTC
Comment #10199
Shit shit shit my ass..
Come back, when you'll have some normal comments, you shite. :
FresheD
Commented
18 years ago
2005-12-24 12:10:18 UTC
Comment #10245
Meh, I'm to lazy to play but the screenshot tells a lot actually :
The lightning doesn't fit in with the skybox texture.
The buildings have repeating textures.
It also seems kinda blocky and you really need cubemaps!!
FresheD
Commented
18 years ago
2005-12-24 12:10:43 UTC
Comment #10246
Just some pointers you might wanna fix
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2* - Daub
Come back, when you'll have some normal comments, you shite. :
The lightning doesn't fit in with the skybox texture.
The buildings have repeating textures.
It also seems kinda blocky and you really need cubemaps!!