dm_storage_facility

Half-Life 2: Deathmatch HL2DM
dm_storage_facility by cybox
Posted 18 years ago2005-12-22 17:21:19 UTC • Completed • Half-Life 2: Deathmatch
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Name
dm_storage_facility
By
cybox cybox
Type
Map
Engine
Source
Game
Half-Life 2: Deathmatch
Category
Completed
Included
BSP
Created
18 years ago2005-12-22 17:21:19 UTC
Updated
18 years ago2005-12-22 17:23:02 UTC
Views
1627
Downloads
512
Comments
5
Rating
3.00 (2)
Reviews
0
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That's a HL2-Deathmatch map, but it looks like HL1 :) I made this map last year under HL1,
and now I converted everything to run under the Source Engine. So this map uses old HL1-Textures,
but Models, Decals and other Stuff are from HL2 :-) Of course all new weapons too. Take a look at this, and have some fun :) Merry Christmas !

5 Comments

Commented 18 years ago2005-12-22 21:13:11 UTC Comment #10213
Very nice map. The HL textures makes it feel like HLDM again, something that other source maps and conversions from HL1 have not accomplished. Layout is interesting and fun. There is good weapon placement and enough props for physgun battles. Different coloured lights contribute to the atmosphere, as well as flares.
The most noticeable flaws are also related to light. It seems like this map could have made great use of lightmaps, since shadow resolution seemed very poor in some areas. If you are converting a map to Source, you should take advantage of those things. Some props were lit strangely (too bright compared to the world brushes around them) but that's hard to control sometimes.
I would also change the sprites under the fluorescent lights. Some other people have tried to use them but they always look wrong.
Commented 18 years ago2005-12-23 12:50:48 UTC Comment #10225
wow hl1 graphics on hl2, what next? hl2 graphics on hl1?
Commented 18 years ago2005-12-23 18:47:58 UTC Comment #10233
Already been done, enter www.fpsbanana.com.

Good map but the textures just don't do it for me. HL1 textures just don't fit with HL2 style lighting or light effects. Maybe consider retexturing it with something that fits the lighting a little more.
Commented 18 years ago2005-12-24 17:36:43 UTC Comment #10258
Meh, I didn't really liked the map.

I did like the hl1 textures in hl2 thought, makes it feel like classic HLDM! ;)

The weapon placements, lightning and texturing were very good.

But the lay-out and gameplay, mmmmm, I don't know..

The map is pretty big and the lay-out confuses me a bit.

Also, I don't think the flares fit this map like they did in your other map, rusty..
Commented 18 years ago2005-12-24 18:24:19 UTC Comment #10260
thank you for your comments guys :)

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