escape - UPDATED

Half-Life HL
escape - UPDATED by killer1102
Posted 12 years ago2006-01-12 14:08:40 UTC • Completed • Half-Life
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Name
escape - UPDATED
By
killer1102 killer1102
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
12 years ago2006-01-12 14:08:40 UTC
Updated
12 years ago2006-01-18 14:32:38 UTC
Views
5513
Downloads
905
Comments
34
Rating
3.80 (5)
Reviews
0
full star full star full star full star empty star Download

This is my 1st "real" map and i have spent much time trying new things on it. Hope you like it :)
It ends when you get the message "you have found a way out"

34 Comments

Commented 12 years ago2006-01-12 16:18:53 UTC Comment #10441
I'm not downloading it til you tell me what happened to the first one.
Commented 12 years ago2006-01-12 17:07:25 UTC Comment #10444
i clicked the wrong button by mistake. I wouldn`t mind if 7th could restore it for me.
Commented 12 years ago2006-01-12 17:33:23 UTC Comment #10445
but... but... my long well thought out review...

Its gone :(
Commented 12 years ago2006-01-12 18:32:09 UTC Comment #10446
bit blond
Commented 12 years ago2006-01-12 19:03:02 UTC Comment #10447
what does "bit blond" mean?
Commented 12 years ago2006-01-12 23:08:18 UTC Comment #10448
I think what he means "bit bland".
Commented 12 years ago2006-01-13 02:45:29 UTC Comment #10450
Well I did like it. I had a few problem with HL so I had to play it in HL:visitors (Config for keyboard not working). But It was a bit bland it needs some coulorful texturing.You did put some detail in the parts that you don't gewt up to which was nice but I think some people might have missed. And it was a bit empty.And the scientist was standing out just being ready to be shot. maybe make a sequesnce of him running from something? 3 star. I know you can do better I have seen it in one of you other maps. Hope you can improve this :)
Commented 12 years ago2006-01-13 07:29:31 UTC Comment #10451
From the screenie I like the walls... the architecture I mean not the texturing.. or lack of... Ill d/l and review when I get a chance..
Commented 12 years ago2006-01-13 09:47:20 UTC Comment #10453
U need to be english to understand " bit blond",lol just ignore.

Nice map
Commented 12 years ago2006-01-13 12:40:18 UTC Comment #10455
"From the screenie I like the walls... the architecture I mean not the texturing.. or lack of... Ill d/l and review when I get a chance.."
er...lack of architecture or lack of texturing?
Commented 12 years ago2006-01-13 13:12:26 UTC Comment #10456
Hell. What part of the UK are you from?
did none of you notice my laptop pluged into the wall in the 1st room after the airlock??
Commented 12 years ago2006-01-13 14:34:16 UTC Comment #10458
Gateshead, newar newcastle if that helps.
Commented 12 years ago2006-01-13 18:24:17 UTC Comment #10459
killer i believe jax liked the architecture and didnt like the texturing and i would have to agree
Commented 12 years ago2006-01-13 21:16:49 UTC Comment #10461
A bit of a blond moment there? (no offense to any blond dudes out there)
Commented 12 years ago2006-01-14 07:24:09 UTC Comment #10462
i Would have used a diffrent concrete texture for the surrports but i couldn't find a simeler texture :(
i am planing on adding a fence to stop people walking on the track and drains and such like in the room in the screenshot.
Also doing some more scripting with that scientist
Commented 12 years ago2006-01-16 05:23:53 UTC Comment #10483
I found the dead barney at the start a bit strange, he was facing the wall.
Commented 12 years ago2006-01-16 12:40:38 UTC Comment #10489
thats the game AI. Al the fighting nosise at the start is him fighting and dieing.
Commented 12 years ago2006-01-17 10:39:48 UTC Comment #10510
No i meant the one at the very begining, Where you start before you go into that room. And if you dident notice this map (And my map) Were put on planetphillip (under our names of course). I was suprised when I saw both of them put up there.
Commented 12 years ago2006-01-17 13:02:09 UTC Comment #10512
"Were put on planetphillip"
???
Commented 12 years ago2006-01-17 14:31:34 UTC Comment #10515
Ansith, you must have run a map right before you did Killer's.

Sometimes, Half-Life doesn't clean up the dead monster. Probably just a coincidence.
Commented 12 years ago2006-01-17 21:16:31 UTC Comment #10523
Very nice job, especially for your first "completed" map!

General architecture was great/interesting, save a very few invalid solids that were a small distraction--hit alt-p in hammer to find them, and fix them up! Detail work is excellent and inventive--glowing light socket, wiring etc. Trim drains in front of walls was great.

Texturing and lighting were really well done. Good job!

Gameplay is hard but not to hard, and very fun/interesting/creative. Scripting, weapons placement, and puzzles are great. Excellent!

Bugs/distractions
-If you jump through the glass rather than take the elevateor down to the scientist, weird things happen, like getting stuck there!
-1st elevator setup is strange, and could be greatly improved imo.
-"final" area is nicely done, but the textures of the walls around the Osprey could be improved.

Overall, excellent work, with still some room for improvement.

I'm going 5 on this one for the overall excellent work and great gameplay.

Looking forward to more of your stuff!

5 Stars
Commented 12 years ago2006-01-18 04:57:48 UTC Comment #10529
:)
I have an update on the way adding some stuff to the large rooms as people said there a little empty.
There will be when it works a script for the scientist when you find him but the AI is going against it :(
I have never got stuck in the window so i`m not sure what you did to do that.
mayby after school i`ll update.
Commented 12 years ago2006-01-18 05:27:50 UTC Comment #10530
www.planetphillip.com

And it has a shot of the dead barney facing the wall at the start on there
Commented 12 years ago2006-01-18 16:04:18 UTC Comment #10535
I love the details like the wires on the laptop and where the missing panel is, but the grey crete rooms around the steel cart thing are too bare and seem like youve tried to hide them in darkness. Monster placement is good, not boring as they spawn in. The zombie was weird but i shot it like 20 time in the head then use my crowbar on until it just exploded on the spot (was it scripted to do something?).
Commented 12 years ago2006-01-18 17:40:54 UTC Comment #10544
yes. but scripted not AIscripted so attacking it "should" kill it.
Commented 12 years ago2006-01-19 06:19:33 UTC Comment #10552
An update, Ill dl and try
Commented 12 years ago2006-01-19 13:23:56 UTC Comment #10555
any of you get it that when you "use" the scientist he gets stuck inside you?
Commented 12 years ago2006-01-20 04:25:56 UTC Comment #10562
Just tested and Its better than the older version :)

I dident get the scientist stuck in me, But I think that zombie is ai scripted or hes on scripts with the non interuptable thing on.
Commented 12 years ago2006-01-22 18:57:45 UTC Comment #10619
... i can`t work that zombie out...
it`s not AI scripted and none of the flags are ticked...
Commented 12 years ago2006-02-02 13:14:16 UTC Comment #10776
Very nice in nearly every aspect. It felt very original and true to the HL style. It wowed me in terms of overall design. lovely.
Commented 12 years ago2006-02-02 16:32:04 UTC Comment #10780
:)
Commented 12 years ago2006-08-25 15:56:57 UTC Comment #12895
I really liked it. However, I did have a few minor issues with it. For one, none of the fence or grate textures are working properly. You can still see all the blue. And that one zombie was behaving weird. I killed it, and it just stood there for about a minute and then died. Might have been a problem with the game, I'm not sure. But overall, its designed very well. Good job.
Commented 12 years ago2006-08-25 15:57:22 UTC Comment #12896
I really liked it. However, I did have a few minor issues with it. For one, none of the fence or grate textures are working properly. You can still see all the blue. And that one zombie was behaving weird. I killed it, and it just stood there for about a minute and then died. Might have been a problem with the game, I'm not sure. But overall, its designed very well. Good job.
Commented 12 years ago2006-08-25 15:59:37 UTC Comment #12897
what you do to break it! (mayby running it in software! )

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