This is the capsule TawnosPrime made, compiled using hlfix with the -na parameter. ZHLT CB 2.5.3 were used and RAD was run with -extra -bounce 3 -smooth 10
I also lowered the light_enviroment brightness to 60 and aligned the textures on the capsule.
When compiling with Hammer, hlfix MUST be added as the first command before hlcsg, using the expert compile dialog. This is because when you click Go!, the first thing Hammer does is export the .map file, which will overwrite any existing .map file.
Another handy tip is to add a command to delete the .map file as the very first command, and run hlfix as the second command. This ensures that if hlfix has an error and can't export the .map file, the compile tools wont get the crappy .map file that Hammer exported and will fail to run, which will save you from compiling a pile of crap.
Also, why delete it, It's a good example of what HLfix can do... heck, better yet possibly make it an example map/tutorial
Thanks for bringing this to our attention! I've always heard of it, and never tried it before. Super useful tool!
One interesting thing I noticed, was that the compiled .map looked fine after hlfix. However after compile and reopening hammer, the .map file was strangely changed!
Here's a link to my prorgess, or lack thereof:
ipa.buffalostate.edu/~rowleybob/hlfix.zip
Any help/suggestions would be greatly appreciated.
-Works vastly well for the most part.
-Couldn't get the delete .map to work--no biggie
-There are some faces that are not drawn--did you have these too?
Should also be noted that I couldn't get any thing to work, until opened up my "maps" folder properties and unticked "read only".
I've included Screenies of my compile options and log portion--concerning the .map delete, and some misc. screenies at:
http://ipa.buffalostate.edu/~rowleybob/hlfix2.zip
All faces were drawn for me. Which compile tools are you using? I used ZHLT 2.5.3 CB 1.7 to compile.
3.2.1, I believe. I used this on some other stuff--some complex stuff at angles and rotated, and it came out dreamily!
You should write a tutorial for this, for one reason, because it's so helpful, and two, There really are none out there--or at least none I could easily find.
Thanks for all your help on this!!! NinjaGrinch FTW
I've really got to remember to check in on areas I'm submitted to so I can see stuff like this sooner. Thanx for the compile info Nin, I'm gonna add in hlfix now and get back to work on the map that was made for.