Facility Escape

Half-Life HL
Facility Escape by halo4life
Posted 12 years ago2006-01-28 23:36:13 UTC • Completed • Half-Life
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Name
Facility Escape
By
halo4life halo4life
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
12 years ago2006-01-28 23:36:13 UTC
Updated
12 years ago2006-01-28 23:51:34 UTC
Views
4511
Downloads
1837
Comments
5
Rating
3.00 (1)
Reviews
0
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It's finally out! It's didn't end the way I told you all it would. I know, theres some problems on scaling in a couple doorways, but it doesn't matter. It counts as the end of the level when all the grunts are dead and the apache is destroyed by the rocket launcher. It doesn't end automatically so I hope you don't mind. (:

5 Comments

Commented 12 years ago2006-01-31 16:19:35 UTC Comment #10761
loading down
Commented 12 years ago2006-01-31 18:31:18 UTC Comment #10764
Do you mean that the movement is sluggish? Sorry, I'll try to fix that. Oh and by the way Rimrook, I commented on your map. Looks awesome!
Commented 12 years ago2006-02-02 13:11:35 UTC Comment #10775
I checked it out. I liked it! I loved the whole total carnage act at the end. It killed me twice. Good job.

Though the mapping isn't marvelous, the use of enemies and some of the triggers were well done. Good trigger work, in my opinion, can save a map from total disaster.

Creativity is a major part. Instead of placing enemies, try spawning them. Ambush the player and catch them off guard, it's a little more exciting. A good yet simple puzzle can add flare as well, like trying to reach a switch to open a security door inside a booth, but on the way back, enemies spawn then back you up into a corner. See the example?

you should be proud of your work here. :D
Commented 12 years ago2006-02-02 19:38:17 UTC Comment #10784
I made a new version! Yay!!! :D
but...sadly hammer had an error and won't compile it
NEW VERSION:

Ambush
G-man
cool new lights and triggers
Commented 12 years ago2006-02-04 14:49:45 UTC Comment #10796
Some neat stuff on this map. Gameplay is just hard enough to make it fun.

Neat scriptingin places--I didn't know zombies could climb! Dead guy models, extended apache explosion all pretty neat.

Your bullhorn props are nice in the final room, but either hammer has messed them up--more likely--or u did. If the former is true, try using HLfix. It works pretty good for fixing the brushwork that hammer buggers up when it compiles.

There are some recent maps in the "problem maps" section that where NinjaGrinch did some tutoring for us :) Check them out!

Mapping in general is nice enough, but I would try to eliminate some of the crates from the last are, as it's saturated with them. Nice though at least detailed them up nice and proper, which is more than most people do...

Nice Work!

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