cs_edifice

Counter-Strike CS
cs_edifice by ][R()N
Posted 18 years ago2006-02-25 07:00:15 UTC • Completed • Counter-Strike
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Name
cs_edifice
By
][R()N ][R()N
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
18 years ago2006-02-25 07:00:15 UTC
Updated
15 years ago2009-02-22 13:34:27 UTC
Views
1986
Downloads
1113
Comments
5
Rating
3.67 (3)
Reviews
0
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A 16 player hostage rescue map. The counter-terrorists must rescue 4 hostages by bringing them to the single rescue zone located at their spawn point. The terrorists must prevent the counter-terrorists from leading the hostages to the rescue zone. Custom textures have been used and are compiled in the BSP file. I'd appreciate constructive criticism regarding gameplay lighting, texturing, layout, etc.

EDIT: New download link.

5 Comments

Commented 18 years ago2006-02-25 12:33:13 UTC Comment #10992
Looks cool, Im downloading
Commented 18 years ago2006-02-25 20:34:35 UTC Comment #10995
Downloading. Wow, this is taking forever! 25 KB/sec!
Commented 18 years ago2006-02-25 21:23:24 UTC Comment #10996
Pretty sweet map. Nice graphics and lighting. I love how you rounded off he corners of the walls, although I can't say you would really notice it too much when you're playing it. The r_speeds weren't too bad, either. Just a tad too high for my taste. I liked the custom textures, too.

But what's up with all the doors only opening one way? I got stuck several times from that.

And what's the place supposed to be anyway? A house? It's got a public-ish bathroom (with urinals high enough to stick your head in), an office, a theater type place, a library, some advertisements on the walls, a fireplace, some industrial looking rooms with crates in them, and it's set in some inner-city ghetto. I can't say this really looks like anything I've ever seen.

You should change the skybox too. That one that comes with half-life is just ugly, in my opinion.

3 stars.
Commented 18 years ago2006-02-26 05:07:52 UTC Comment #11002
Pros:
+Love the detail (Pictures, paintings, bookshelves, glass, plants, lights)
+Very nice architecture (outside, indoor lights etc)
+Custom Texures = Very nice!
+Nice Curves :)
+I like the little chimneys
+Indoors are excellent
+Loved how its side routes only to get inside. And how you gotta break in :)
+Sweet Layout
+Should have good gameplay

Cons:
-Railing texture inside doesnt look like it fits in...
-A room of crates!?!? (Got fed up making good rooms ay?)
-How can a car get onto that street and where would it go? (Add dispacements like a street that the player cant get to)
-Urinals very high up and big (Not very realistic)
-Coulda been completely custom textures...

All in all an excellent CS map, 4/5 Stars.
Commented 18 years ago2006-02-27 04:45:19 UTC Comment #11008
Some really good stuff in this map.

Interior detail is exquisitlely textured and looks great. Excellent props as well, but perhaps make some stuff more interactive:

Urinals: would be funny to be able to flush them and here the flushing sound lol :P
Home theatere: Make the tv togglable, or "snow" animated texture might be good

The individual glass blocks on the bathroom look great, and the light rays from the streetlights look nice too. The light rays by the doors at ground level though, you might consider making them more transparent or remove all together. Curved starway area also looks great!

-The door in the bathroom is set to open one way only, which reacts strangely when your walking out of the bathroom.

Library/projection room looks great too!

By comparison, the outside areas are a bit plain, but still very nice. Outdoors would be much improved if you added a custom sky!!!!!!!

-80,000 points for no ambient sounds. There are plenty of good places in this map to add them, inside and out, so...use them :)

Great work, but still needs some things imo.

4 stars

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