de_sidewalk

Counter-Strike: Source CSS
de_sidewalk by Pingu
Posted 18 years ago2006-03-04 15:01:12 UTC • Completed • Counter-Strike: Source
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Name
de_sidewalk
By
Pingu Pingu
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
18 years ago2006-03-04 15:01:12 UTC
Updated
17 years ago2006-05-05 13:59:01 UTC
Views
1524
Downloads
580
Comments
10
Rating
4.00 (2)
Reviews
0
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Map name: de_sidewalk
Map type: Bomb Defuse
Author: Emil "Pingu" Fridell
E-mail: emil.fridell@spray.se
Number of players: 32

De_sidewalk combines long-range firefights on open streets together with closecombat in narrow alleys. The gameplay is balanced and allowes you to practise teamplay. The roofs in the middle are accessible via a ladder and they are idle for snipers as they have view over the bombsites.

Updates 2006-05-02
  • added decals showing directions to bombsites
  • improved fps
  • fixed some "missing textures"
  • removed HDR -since it only brought troubles-
  • max players set to 40

10 Comments

Commented 18 years ago2006-03-04 15:50:32 UTC Comment #11096
Very nice map a bit confusing when it comes to finding the bomb site again otherwise very awsome map
Commented 18 years ago2006-03-04 16:16:26 UTC Comment #11097
Commented 18 years ago2006-03-04 16:24:16 UTC Comment #11098
read tutorial on creating proper overviews
Commented 18 years ago2006-03-04 18:59:14 UTC Comment #11103
I like this style of overviews more than the 'proper' ones, as this shows landmarks better. I'll have a look later (little time now) but it sure looks interesting. :)
Commented 18 years ago2006-03-05 03:33:36 UTC Comment #11110
Looks quite impressive from the screenie ^_^
Downloading.
Commented 18 years ago2006-03-08 16:10:00 UTC Comment #11147
It looks great, but The whole entire level was EXTREMLY BRIGHT! Almost all white. Looks like an HDR glitch, or Lightmap values too high maybe?
Commented 18 years ago2006-03-08 20:43:04 UTC Comment #11150
NO wait, you must of forgot to build cubemaps.
Commented 18 years ago2006-03-10 14:27:30 UTC Comment #11161
No, I have build cubemaps for both LDR and HDR. It isn?t bright to me.
Commented 18 years ago2006-03-11 20:46:24 UTC Comment #11172
YOur BSP file you have linked does not have cubemaps built. I did it myself after loading the map. Also, adjust your HDR because its not set correctly. It doesnt adjust to the Iris and stays bloomed for too long. Other than that its nice. :)
Commented 18 years ago2006-03-27 11:18:18 UTC Comment #11365
I going to release a small update soon. It will have decals showing the way the the bombsites. I will also remove the HDR cause it have only been trouble.

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