HL2 Supply Crate for HL1

Half-Life HL
HL2 Supply Crate for HL1 by mustang67
Posted 18 years ago2006-03-19 15:45:10 UTC • Completed • Half-Life
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Name
HL2 Supply Crate for HL1
By
mustang67 mustang67
Type
Prefab
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
Prefab
Created
18 years ago2006-03-19 15:45:10 UTC
Updated
18 years ago2006-03-19 15:45:10 UTC
Views
1753
Downloads
582
Comments
9
Download (6.02kb)

The HL2 supply crate made for HL1

9 Comments

Commented 18 years ago2006-03-19 15:48:05 UTC Comment #11301
not sure if I included that smg model in any of my last maps on here. But if anyone wants it ill re-upload the zip with the model.
Commented 18 years ago2006-03-19 16:39:59 UTC Comment #11303
Nicely done but show us the closed version as well...You can split the picture in two.
Commented 18 years ago2006-03-19 18:23:13 UTC Comment #11306
What's the point of that?
Commented 18 years ago2006-03-19 18:30:54 UTC Comment #11307
The only problem with this is that when your ammo is full in your gun, the clips will just continue to drop on the ground. But I can't really see a way around this.
Commented 18 years ago2006-03-19 20:16:28 UTC Comment #11308
yea i noticed that, I couldnt find a way to fix it either
unless theres a way to limit how much ammo u can take from it, maybe a "trigger change target" and multiple "game player equip"s and have one of the equips removed after its use. then it would limit the number of clips/rockets/grenades
Commented 18 years ago2006-03-20 07:42:34 UTC Comment #11312
"not sure if I included that smg model in any of my last maps on here."

You did.
Commented 18 years ago2006-03-27 17:25:38 UTC Comment #11371
Excellent stuff, as usual. Great how it only equips if the door is open.

I think the extra clips dropping is a minor and insignificant side-effect.

I didn't play this with sound, so I couldn't hear if there was a nice sound for the box opening or not...

You could alwasy make the box look as spiffy as needed to suit the environment as well--add latches, hinges, etc.

Nice Work!
Commented 18 years ago2006-03-28 09:32:41 UTC Comment #11379
if i tried it in spirit i could make it really good. like you said, with latches and stuff.
Commented 18 years ago2006-03-29 03:02:08 UTC Comment #11388
You could make it quite elaborate without using Spirit.

Make the latches func_door_rotatings, connected to the bottom of the box that doesn't move, of course :)

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