Fy_Rook

Counter-Strike CS
Fy_Rook by Tetsu0
Posted 12 years ago2006-03-22 20:19:07 UTC • Completed • Counter-Strike
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Name
Fy_Rook
By
Tetsu0 Tetsu0
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
12 years ago2006-03-22 20:19:07 UTC
Updated
12 years ago2006-03-22 20:20:51 UTC
Views
2460
Downloads
654
Comments
8
Reviews
0
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Fy_Rook

Dont hate me for making a Fy_Map. It was a last resort because no other type of map would fit and i want this playable for CS.

Originally named pbassault because its based off a paintball arena close to my house. I then re-named it to castlestorm, because its a castle and you storm it.

The final name is Rook. For a couple reasons.
The Rook is the Chess peice commonly known as castle.
RimROOK converted the half life 2 textures for me and all you guys. So i give a lot of credit to rimrook.

A dedication almost. But not really.

Enjoy the fast paced MP5/Deagle Assault action!

8 Comments

Commented 12 years ago2006-03-23 13:23:29 UTC Comment #11330
Oh I am so going to hate Rimrook for making this wad..Now it is hard to tell what's what game.
Commented 12 years ago2006-03-23 16:08:26 UTC Comment #11331
Apart from the crappy CS 1.6 models. !?
Commented 12 years ago2006-03-23 16:35:37 UTC Comment #11333
You get the look of a HL2 map (no bump mapping :o)
But the good playabilty of a cs 1.6 map :)
Unless it doesnt play good which i have no idea if it does or not.

if only someone has a server..
Commented 12 years ago2006-03-23 17:11:19 UTC Comment #11335
Looks ok to me, and if the layout works well for a paintball areana, should be perfect for a fy map!!

:( you removed the pipes---WEAK :)

Textures definitely look flashy! Except the sand bag texture--AK!

I love the sliding doors by the ladders! Do they block bullets?

Nice work, looks like it would be fun to play.
Commented 12 years ago2006-03-23 22:43:10 UTC Comment #11339
The pipes were spewing out really bad vertex problems when the map compiled. they were so bad hlfix didnt get rid of them. so i made an executive decesion to get rid of them.

NO the sliding doors do not block bullets.
Its just a way to make a sneak attack on some unsuspecting c-t's ambushing the castle (rook)
Commented 12 years ago2006-03-23 22:43:42 UTC Comment #11340
bah, cant edit posts.
If anyone finds me a better sandbag texture, gimme a pm and ill fix teh map
Commented 12 years ago2006-03-24 16:58:36 UTC Comment #11343
If you make the door out of 2 layers with a space between them, I think it will block bullets--if you're interested.

If you want to make the pipes, brush them about the x or y axis, and after they're complete, rotate in 15 degree incements--hold the SHIFT key down whilst roatating. Should work...
Commented 12 years ago2006-03-24 17:44:36 UTC Comment #11344
Thats what i did.
I set my options to auto rotate to 15 deg. increments.

Dont gotta hold down shift. I even tried manually transforming them to a 45 angle.

Gave me very weird results.. maybe because i rotated all 3 of them at once?

Anyway the end faces werent rendering at all. very ugly.

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