Fy_Rook
Dont hate me for making a Fy_Map. It was a last resort because no other type of map would fit and i want this playable for CS.
Originally named pbassault because its based off a paintball arena close to my house. I then re-named it to castlestorm, because its a castle and you storm it.
The final name is Rook. For a couple reasons.
The Rook is the Chess peice commonly known as castle.
RimROOK converted the half life 2 textures for me and all you guys. So i give a lot of credit to rimrook.
A dedication almost. But not really.
Enjoy the fast paced MP5/Deagle Assault action!
But the good playabilty of a cs 1.6 map
Unless it doesnt play good which i have no idea if it does or not.
if only someone has a server..
you removed the pipes---WEAK
Textures definitely look flashy! Except the sand bag texture--AK!
I love the sliding doors by the ladders! Do they block bullets?
Nice work, looks like it would be fun to play.
NO the sliding doors do not block bullets.
Its just a way to make a sneak attack on some unsuspecting c-t's ambushing the castle (rook)
If anyone finds me a better sandbag texture, gimme a pm and ill fix teh map
If you want to make the pipes, brush them about the x or y axis, and after they're complete, rotate in 15 degree incements--hold the SHIFT key down whilst roatating. Should work...
I set my options to auto rotate to 15 deg. increments.
Dont gotta hold down shift. I even tried manually transforming them to a 45 angle.
Gave me very weird results.. maybe because i rotated all 3 of them at once?
Anyway the end faces werent rendering at all. very ugly.