Hollow Toruses

Half-Life HL
Hollow Toruses by rowleybob
Posted 18 years ago2006-04-27 21:04:00 UTC • Examples • Half-Life
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Name
Hollow Toruses
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
18 years ago2006-04-27 21:04:00 UTC
Updated
18 years ago2006-05-03 18:40:25 UTC
Views
4895
Downloads
972
Comments
6
Download (162.44kb)

UPDATE: Added 16 piece torus.

Hollow Toruses, one 12-sided and another 16-sided.

Used Daubster's method of joining cylinders, and applied the same method to pipes, which can be found in the "Mapping Tips" thread.

I really like the way this turned out, but if you have any suggestions on how to improve this, pleas let me know!

6 Comments

Commented 18 years ago2006-04-27 21:14:48 UTC Comment #11599
Thanx again...I'll be sure to remember this.
Commented 18 years ago2006-04-28 21:14:23 UTC Comment #11601
Neat. I tried to make a torus yesterday when the question came up in the forums but failed. Although I wonder if it would have any practical use in a map... I wouldn't really know what to do with it (the inside, I mean).
Commented 18 years ago2006-04-28 21:44:29 UTC Comment #11602
Thank you!

I know what you mean in terms of practicality. The whole thing is a func_wall too, so lighing is pretty basic/limited too unfortunately.

Another flaw is that after I rotated/clipped each part, I tried to shore up the verticies to make it cleaner, but it created 50,000 invalid solids...so it's pretty much as clean as I could get it.

All in all an interesting shape, if nothing else, and while not entirely practical, it gives a bit of an idea the flexibility Daub's method allows.

Sort of reminds me of the Nemodian ships from Episode I, or the original "Lost In Space" spacecraft lol :)
Commented 18 years ago2006-05-01 00:04:14 UTC Comment #11617
I had an idea, but in my attempts to work with Rowley's and my ideas for the hollow torus on a larger scale failed, my fear that it was Source bound was confirmed. I still appreciate the help though, rowley.
Commented 18 years ago2006-05-05 08:14:29 UTC Comment #11664
Sweet! ^^
I bet it took a whole lot of time to rotate, shear & cut the pipes (hollow even!)
Great work :)
Commented 18 years ago2006-05-10 09:57:42 UTC Comment #11754
TY Master Dauby!

Would have been wholly impossible for me without using the method you mentioned in the "Mapping Tips" thread.

It didn't really take that long. What took longer for me was trying to get the lighting/texturing ok, but in the end it turned out to be a great exercise for both!

:)

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