UPDATE: Added 16 piece torus.
Hollow Toruses, one 12-sided and another 16-sided.
Used Daubster's method of joining cylinders, and applied the same method to pipes, which can be found in the "Mapping Tips" thread.
I really like the way this turned out, but if you have any suggestions on how to improve this, pleas let me know!
I know what you mean in terms of practicality. The whole thing is a func_wall too, so lighing is pretty basic/limited too unfortunately.
Another flaw is that after I rotated/clipped each part, I tried to shore up the verticies to make it cleaner, but it created 50,000 invalid solids...so it's pretty much as clean as I could get it.
All in all an interesting shape, if nothing else, and while not entirely practical, it gives a bit of an idea the flexibility Daub's method allows.
Sort of reminds me of the Nemodian ships from Episode I, or the original "Lost In Space" spacecraft lol
I bet it took a whole lot of time to rotate, shear & cut the pipes (hollow even!)
Great work
Would have been wholly impossible for me without using the method you mentioned in the "Mapping Tips" thread.
It didn't really take that long. What took longer for me was trying to get the lighting/texturing ok, but in the end it turned out to be a great exercise for both!