TWV_scoutzknivez

Counter-Strike CS
TWV_scoutzknivez by Hi
Posted 17 years ago2006-05-05 12:03:48 UTC • Completed • Counter-Strike
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Name
TWV_scoutzknivez
By
Hi Hi
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-05-05 12:03:48 UTC
Updated
17 years ago2006-05-05 13:05:38 UTC
Views
1996
Downloads
559
Comments
24
Rating
3.00 (4)
Reviews
0
full star full star full star empty star empty star Download (370.69kb)

Yah, i know its very similar to the origional scoutzknivez, but my clan really liked scoutzknivez before a 'mygot' came in our server and crashed our server leaving some of the custom maps unable to play.

Bu anyway, i think its a fairly well made map- hope you guys enjoy and thanks to the group that helped me in the fourms.

24 Comments

Commented 17 years ago2006-05-05 13:08:06 UTC Comment #11669
tell me,
WHY THE HELL DID YOU USE POINTLIGHTS?

that is all
Commented 17 years ago2006-05-05 13:37:53 UTC Comment #11670
Because, the light_enviorment made map look fugly.
Commented 17 years ago2006-05-05 14:03:31 UTC Comment #11671
(judging from the screenshot so i wont rate but - )
  1. the ambient light is nothing like the sky
  2. you used point lights instead of textlights <URGH!>
  3. a remake of an already poor map
  4. boring repetative textures
Commented 17 years ago2006-05-05 21:31:30 UTC Comment #11674
dont judge it poorly unless you have downloaded it hunter.
Commented 17 years ago2006-05-06 01:27:22 UTC Comment #11675
Did you expect anything else from releasing an almost exact copy of ScoutzKnivez?

This is a mapping site more than a CS map dump, so you might consider making some nice improvements to it from what you've learned at this site.

That said, I've logged tons of hours on this sort of map, becuase it IS lots of fun.
Commented 17 years ago2006-05-06 04:24:06 UTC Comment #11680
2) you used point lights instead of textlights <URGH!>

..

Does De_spaceship3 bring any memories The Hunter?
Commented 17 years ago2006-05-06 07:07:11 UTC Comment #11681
De_Spaceship3? A classic.. XD
Hi, you shouldn't waste your time, making remakes to maps, that are already sad and ugly.
Try creating something original and interesting, rather than just something the crowd wants. :)
Commented 17 years ago2006-05-06 07:21:02 UTC Comment #11682
aaaah cmon folks, scoutknivez isn't a original map, but it's fun gameplay. So To all who think skoutknivez sucks, it's 500 to 1. Use the steam map filter and put skoutknivez in it.... you'll see.
Commented 17 years ago2006-05-06 12:35:06 UTC Comment #11685
You people need to stop attacking the guy for making a simple map. TWHL isn't about who can submit the best looking maps.
Commented 17 years ago2006-05-06 12:43:36 UTC Comment #11686
yeah, totaly agree with worldcraft dude here. The guy was ( and I repeat "was" ) so proud he made a map. It's realy typcial, the pro's giving comments to the newby's. You were newby to remember. Or did you just got hammer installed and made the best map ever? aha don't think so.
Commented 17 years ago2006-05-06 13:17:10 UTC Comment #11687
I did! :P I think G_kid remembers it hehe...It was so good that he asked "Why I wrecked Half-Life with such a terrible map".
Commented 17 years ago2006-05-06 13:38:23 UTC Comment #11688
This map is not THAT bad. I've never seen the original scoutknivez, so I won't comment on how good a remake it is.
Things that are wrong with the map (some have been mentioned already):
-Lighting doesn't match with the skybox. Change the light_enviroment or change the sky.
-The ground is absolutely flat. Some terrain variaton would be good, just like you did with the small rock wall.
-Light fixtures are too big. Even the glow sprites show how big they are in comparison.
-Point lights are not good looking. Lighting looks too uniform.
-Stairs are too steep. With the scale you used, each step is about 40 cm (16 inches) high!
-There isn't much texture variation. If you are going to use a theme with very few textures (like dust and aztec) don't use those ugly brick walls :(
-The texture you used for the window and door frames is a bad choice IMO.
-You didn't visually block the places where the player meets the sky brushes. We talked about that in the thread...

Mapping should be fun for the mapper, and that's what counts. But if you expect the TWHL community to praise your work, I think making CS remakes is not a good direction. Like Captain P usually says, "looks sell your map, and gameplay keeps it being played".
Commented 17 years ago2006-05-06 18:17:28 UTC Comment #11695
"Does De_spaceship3 bring any memories The Hunter?"

De spaceship was my first map, freshed. i had an excuse
Commented 17 years ago2006-05-07 08:41:23 UTC Comment #11709
Quote - :P I think G_kid remembers it hehe...It was so good that he asked "Why I wrecked Half-Life with such a terrible map".'

Haha yeh, those where the days. ;D
And really I don't think this map should actually be rated. It doesn't deserve a high rating, a low rating, or a rating at all.
It's not like you would be rating his work really at all, it is just a carbon copy of someone elses work.
Commented 17 years ago2006-05-07 19:26:30 UTC Comment #11715
Guys, you are really mean. instead of just saying- "hehe this map is another CS map remake, you suck, this map does't deserve even 1 star, it doesn't deserve to be rated."- try to help him instead.

1) What do you mean by the light_enviorment made the lighting look bad? Explain how the map looked like. Change the color of the light/env_light to orange and make it much dimmer.

2) The maps lighting is really dull. All the light sources have the same color and brightness, twick abit more with the color and brightness.
Add some artifictual lighting outside, since it's going to be darker if you'll change the sky's lighting.

3)avoid using a single texture on a huge planes, like the building's walls. Use multiple ones, for the bottom one texture and the top another, or something like that. Use trims in junctions between areas. Like splitting walls, in the junction between the wall and the floor/sign.

Sorry I can't rate the map for I don't have CS.
Commented 17 years ago2006-05-08 02:00:43 UTC Comment #11718
First of all, I appreciate your input, secondly im not a newbie mapper- my clan has a 24/7 server with 20 something members (TWV- team west van, all friends from west vancouver) that plays my recent maps, and former dedicated servers that had my older maps (=JCC=). And i have some maps in here, which were 1-3 years old.

Thirdly, you do make a point about the sky,- but im trying to copy scoutzknivez the origional, my clan likes scoutz quite alot. So therefore, i copied the repeative textures, flat terrain, boring lighting, did my best with the rock wall (but over did it), and the fairly large planes, trying to copy scoutzknivez- being a remake, using all your opionions, it wouldnt be much of a remake, now would it?
Commented 17 years ago2006-05-08 07:19:05 UTC Comment #11720
...the POINT of re-making a map is to improve it... what the hell is the point of copying something exactly?! /slaps head
Commented 17 years ago2006-05-08 10:10:18 UTC Comment #11721
The hunter: KEEP HOLD OF YOURSELF!

Let the man map what he wants to map
Commented 17 years ago2006-05-08 19:13:31 UTC Comment #11728
Maybe in some cases of remakes, it would be to 'improve' it but i wouldnt think ANY remake of ANY map was better then origional (unless reworked), there are thousands of maps that try to copy dust, aztec and so on. the 'POINT' in makeing a remake of a map, is the challenge of crasping the origional mappers concept.

I tried to get the same gameplay in scoutzknivez, changing things that dont effect game play as much. (ie: textures, sky, lighting) I wouldnt want to replify the origional, its not my recognizable technique.

Also, another 'POINT' of copying something exactly the same (which really isnt this maps case) is SO MY CLAN CAN PLAY A MAP THAT HAS BEEN HACKED AND WRECKED IN THE SERVER AGAIN!
Commented 17 years ago2006-05-09 08:57:23 UTC Comment #11740
1st: If you made this for your clan so they can play scoutzknifez again, why in the hell did you release it here for us if you know idiotic people like by the name of 'the hunter' will flame it to death.

2nd: Rather typical, maps like these get 15+ replies and brilliant looking maps with lovely gameplay get maybe 2 replies unless either Kasperg made it or either Rimrook. So unfair.

3rd: I hate the way how some people review maps. Guys, you shouldn't always review a map true the eyes of a mapper, but true the eyes of a actually player. Looks aren't everything. Just because a map looks rather ugly doesn't mean there is no effort putten in and most of the times, maps like those are very fun and populair, the thousands of players playing maps like Iceworld prove it.

Nuff' said.
Commented 17 years ago2006-05-09 18:35:46 UTC Comment #11749
Scoutsknivez was a horrible map, I hated it, and anyone who played it. I am more of a person that likes more realistic maps rather than crappy looking maps with so called "fun gameplay."
Commented 17 years ago2006-05-15 01:35:27 UTC Comment #11855
fun game play is important. 5 stars to even it out
Commented 17 years ago2006-05-29 19:13:19 UTC Comment #12057
5
Commented 2 years ago2022-01-23 23:49:14 UTC Comment #104036
It's basically just the map scoutzknivez with some blue and a logo. If you like that kind of map (I don't) just put the regular scoutzknivez on your server instead, as a lot of people already have that map and this one is no improvement.

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