HL1 Engine Is Not Old

Half-Life: Deathmatch HLDM
HL1 Engine Is Not Old by gordonfreeman
Posted 18 years ago2006-05-28 05:43:44 UTC • Completed • Half-Life: Deathmatch
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Name
HL1 Engine Is Not Old
By
gordonfreeman gordonfreeman
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
18 years ago2006-05-28 05:43:44 UTC
Updated
18 years ago2006-05-28 05:43:56 UTC
Views
2161
Downloads
715
Comments
3
Rating
4.00 (1)
Reviews
0
full star full star full star full star empty star Download

hope it's okay now. Last time I tried to wadinclude textures. hell. please ignore this accident.
gf_hl1_engine_is_not_old. DM for 2-5 players. But not for big crowd for sure.

finally I finished the map you seen recently at the unfinished section. made a few improvements outside, added an interior part. I tried to spend more time on things you guys didn't like before, for example, this map now has ambience... anyway, I think I improved a bit since my last maps, but I'll let you decide that. The hard thing this time was to keep a balance on the map: weapons/healths etc placing at the right place, I am not sure if theyre a hundred percent okay. Please download, rate and comment, thx.

gordonfreeman

3 Comments

Commented 18 years ago2006-05-28 08:11:44 UTC Comment #12031
REALLY small map. But it is pretty good. I like the destroyed walls. Only one thing bothered me though. Where that gate is outside. There is no scenery to make it look like you are in a real place. You know what I mean? Like the road just stops and cuts off behind the gate. Make the road turning around the corner so you can't see outside the map, make like buildings on the road, anything but making it just stop abruptly. Everything else was good though.
Commented 18 years ago2006-05-28 09:37:19 UTC Comment #12032
Agreed. Outside the gate, build the area outside of it, so when the player looks out, it looks real. Sort of like you did with the burning desk and the hallway--The player couldn't access that area, but you built it so it would look real.

Beautiful destructification! You should have entered compo 20 :) Broken stuff and holes are always a plus. Next time add some decal scorch marks and a "die freeman" for good measure :P!

Nice sounds and clean brushwork.

The biggest problem I have with this map is how tiny/tight it is. The corridors inside of the building are impossibly small for a dm match, and you can run around the entire thing in under 30 seconds.

Weapon placement isn't the greatest or most interesting either. Usually you have the "weak" weapons are easily findable, while good ones like the Egon gun are hidden.

Play some good dm maps, and highlight in your mind what you like and don't like about them, and apply to your map :P
Commented 18 years ago2006-05-29 10:02:03 UTC Comment #12043
Not bad, certainl an improvement since you're previous maps. The brushwork is quite nice, however, you should work more on the texturing. In some places, where two textures intersect, looks the map too unreal. Some textures-like that wall outside-are quite boring. I think you should work on these things, and you could make real good maps!

**bocsesz, hogy nem magyarul irtam, csak igy legalabb a tobbiek is el tudjak olvasni:P **

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