aim_neon_abyss

Counter-Strike CS
aim_neon_abyss by Soup Miner
Posted 11 years ago2006-06-23 23:03:32 UTC • Completed • Counter-Strike
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Name
aim_neon_abyss
By
Soup Miner Soup Miner
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Created
11 years ago2006-06-23 23:03:32 UTC
Updated
11 years ago2006-06-24 11:53:59 UTC
Views
2107
Downloads
652
Comments
2
Rating
4.00 (1)
Reviews
0
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When I first started mapping I swore to myself that i would never lower myself to the level of making an aim_ map. Well, I guess I broke my promise. I was bored and I wanted to take a break from a bigger project that I am working on so I threw this little number together in a few hours. Weapons available are mac10, tmp, and mp5(in the middle). as it is with all my small maps, there is a way to fall off the edge and die so be weary of the edges.
I'll probably end up deleting this map considering the length of time it took to make and the overall simplicity(and the fact that it is an aim_ map) but if you guys want me to keep it up I will.
June 24: Fixed lighting error that cause the sky to emit the same light as the map that was played before.

2 Comments

Commented 11 years ago2006-06-24 00:12:38 UTC Comment #12323
This is actually quite a nice little map. It's got cool colors, good abstact architecture, ambience... It's not really missing anything, and feels quite well made, despite the fact that it's just a side project.

The background noise could get a little irritating though, so you might want to replace it with a less repetitive one, if you plan on working on this any more.

I didn't think I'd give a rating to such a simple little map, but turns out this one is actually pretty good. There's nothing great about it, but there's nothing bad either!
Commented 11 years ago2006-06-25 00:38:53 UTC Comment #12358
Neat Idea, and definitely 100 times nicer than the typical aim map!

The shadows from the green neon thingies will look more uniform if you scale down that floor texture a bit--at least I think so, and that's inferring you WANT it to look more uniform :)

Nice, smooth-lookin, two-sided volumetric light as well.

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