Srry's Minicompo #3 Entry

Half-Life HL
Srry's Minicompo #3 Entry by srry
Posted 18 years ago2006-07-24 04:23:38 UTC • Completed • Half-Life
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Name
Srry's Minicompo #3 Entry
By
srry srry
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, RMF/VMF
Created
18 years ago2006-07-24 04:23:38 UTC
Updated
18 years ago2006-12-16 21:33:20 UTC
Views
6731
Downloads
1361
Comments
10
Rating
5.00 (1)
Reviews
0
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Just my entry to Minicompo #3.

Things I don't expect to do with this:

1 - Win the compo

2 - Do a very great job

3 - Spend more than an hour on it

What I'm saying is that I'm just entering for the heck of it, because I'm not really that interested in the competition. I know it's probably not that great compared to what the rest will be like, but I don't really care. :)

10 Comments

Commented 18 years ago2006-07-24 08:17:23 UTC Comment #12643
Yay, another one from glorius SRRY!

(i will let my brother lay it) =)
Commented 18 years ago2006-07-24 08:23:26 UTC Comment #12644
wow. typo and a half
Commented 18 years ago2006-07-24 08:24:05 UTC Comment #12645
That would make a fun CS car.
Commented 18 years ago2006-07-24 12:42:17 UTC Comment #12647
Yeah habboi--go horsie go!

Very beautiful srry, great entry!

The little room is nice too, those pillars are simple, yet elegant :)
Commented 18 years ago2006-07-25 07:28:43 UTC Comment #12653
Go dragon go!...don't you mean ;)
Commented 18 years ago2006-07-25 18:35:46 UTC Comment #12659
Yes he's a dragon, but you ride him like a horsie ;)
Commented 18 years ago2006-07-26 04:45:46 UTC Comment #12661
Now that's just wrong :P Ride him like a horsie heh...And I thought Zombie had a sick sense of humour :P

So who won this compo? @_@
Commented 18 years ago2006-07-26 05:57:36 UTC Comment #12663
i will let my brother lay it
He obviously likes my dragon a lot... A little too much! :P
Commented 18 years ago2006-12-16 20:35:24 UTC Comment #13733
woa thats cool
Commented 13 years ago2011-01-10 12:16:20 UTC Comment #18721
+damn impressive brushwork for gldsrc engine, especially without the benefit of HLFix!

I know you most likely won't be editing it again, but by using HLFix and scaling tool(select a row of verticies and scale them up or down to achieve more "roundness" in the piece, you can achieve smaller, sub-unit accuracy with NO compiling/visual errors.

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