Invisible Bad surface extents

Sven Co-op SC
Invisible Bad surface extents by killer1102
Posted 18 years ago2006-07-26 09:47:05 UTC • Problems • Sven Co-op
Loading...
Screenshot Thumbnail
Name
Invisible Bad surface extents
By
killer1102 killer1102
Type
Map
Engine
Goldsource
Game
Sven Co-op
Category
Problems
Included
RMF/VMF
Created
18 years ago2006-07-26 09:47:05 UTC
Updated
18 years ago2006-07-26 09:49:16 UTC
Views
2399
Downloads
693
Comments
4
Download

When I try to run the map I get "Bad surface extents 528/0 at position (832,2352,528)"
Check for problem in hammer shows no errors and there are no errors in my compile log.
I have tried boxing in parts of my map but still couldn't find the problem.

The map is for seven co-op but will load into hammer with a normal HL fgd just showing loads of unused key value errors.

4 Comments

Commented 18 years ago2006-07-26 11:52:05 UTC Comment #12666
I would delete these brushes and make new ones. That's where the error points to. If that doesn't work, find any semi-complex VMd parts and remake them.

http://img206.imageshack.us/img206/6424/untitled222hu8.jpg
Commented 18 years ago2006-07-26 13:05:32 UTC Comment #12667
find any semi-complex VMd parts and remake them.
Thats like 300 brushes I VMd!
And the remakeing the selected brushes in your ss didn't fix it :(
Commented 18 years ago2006-07-26 17:25:48 UTC Comment #12669
These sometimes occur for me.

I usually check to see if a cylinder or arch, or any curve for that matter, slices into a plane that is rather large in size. Sometime when compiling, it can't read the subdivides right, and adding a skip brush that encompasses the problematic corner can fix it.
Commented 18 years ago2006-08-20 22:39:29 UTC Comment #12873
K, first of all this map is pretty big, and might be better off being cut up into 2 or maps. You have no Visgroups here at

all, which would make navigating this thing much easier. Use Visgroups!...I can't strees enough how useful they are!

Things I changed/noticed were bad:
-2 env sparks and an info_target were 1 unit away from being outside world, so I moved them in.
-Compile log says there's a leak at by one of the monster_male_assasins.

I just noticed this is for sven coop, and it's quite big, so I'm not going to debug it further.

Sorry I wasn't more of a help!

You must log in to post a comment. You can login or register a new account.