Not to be confused with de_destruction
This map was designed to be a fast pased plant map, with a semi-complex design with interweaving paths. It also has weapons and armor placed around the map inside things. It is mostly complete, but the reason its unfinished is because I cannot test for balance. I have let CZ bots have a go on it, but they can't use the map fully because there are places where you need to jump places, which the bots won't do. Please if someone could test it on a server with human players to see how it works out? I also was thinking of adding more paths and stuff, post what you think. Thanks!
PS: if you are going to host the map somewhere could you please post or pm me the IP for the server? Thanks again!
+ Update 1
|- Used wadinclude on de_dustruction.wad
|- Added plant target decals
|- Fixed dark building
|- Fixed spiral staircase
`- Fixed misc things
it sure has a dust feel and i really think it would be fun in like a 20 man pub
the only problem was u can jump out the windows onto the top of walls and u could see through the sky at the underpaths almost as if u were skywalking
The walls, except the walls around the map, are meant to be open so you can get on them.
The see through sky thing... im not too sure what you mean. If you could explain that i would be happy to fix it.
Thanks for the reply!
the only real problem with it is that you could see the enemy from across the map and they wouldnt see you back
If you're going to join the 1000's of people who've redone this map, seriously, bring something new to the table. The only thing mildly amusing about the whole thing is the name...
Seriously, Dust remakes should be banned, period.
Map elitests should be banned, period.