A HL2 Single Player Map by IMUS
Agent Freeman is once again sent out and this time to check out a murder scene. It is said that a calm killer is on the loose and has claimed the lives of seven people. You arrive on the Massadome Island to find out what happened. Update should have materials included.
type "map terror2" in console Enjoy.
Mirror AMirror B
"materials//cncr04s/wood/Manorwood2.vtf": can't be found on disk
"materials//cncr04sp3/carpet/bcarpet2hall.vtf": can't be found on disk
"materials//cncr04s/wood/frenchfloor_wood1.vtf": can't be found on disk
"materials//cncr04s/metalpanel/brassframe.vtf": can't be found on disk
"materials//cncr04s/brick/cobblestone2.vtf": can't be found on disk
"materials//cncr04s/wood/subfloor1.vtf": can't be found on disk
"materials//cncr04s/wood/Manorwood1.vtf": can't be found on disk
"materials//cncr04sp3/wood/bark1.vtf": can't be found on disk
"materials//cncr04sp3/concretetypes/d_mural1.vtf": can't be found on disk
"materials//cncr04s/rock/cistone1drk.vtf": can't be found on disk
"materials//cncr04s/metalpanel/blackframe.vtf": can't be found on disk
"materials//cncr04s/metalpanel/blueframe.vtf": can't be found on disk
"materials//cncr04s/woodsolid/doorold_1a.vtf": can't be found on disk
"materials//cncr04s/wood/manor_woodfloor.vtf": can't be found on disk
"materials//cncr04s/wood/interior_door1.vtf": can't be found on disk
"materials//cncr04s/woodsolid/door_offwhite2.vtf": can't be found on disk
I guess it's all in here: http://www.vgpro.com/find/author/cncr04s.com but it would have been good for you to have included it.
It was alright. The mapping was not that great, as well as the texture choices. The custom materials were not included, so there was ALOT of pink and black checkers all around. (USE PAKRAT TO ZIP MATERIALS INTO A BSP)
I think the piano was a custom model, it was ok. Looked like someone used materials from HL2 and then applied them to the model for its skin....
The transition in the beginning from water to skybox was horrible. The 3D skybox to world transition was VERY noticable.
Rooms were too plain, and too bland. Materials were misaligned, and inappropriate. There was a pipe metal material used for stairs.....
As for the single player experience:
There was about 8 or 9 enemies. Fighting them was not fun at all. headcrabs, and 3 fast zombies.....
Plus the Gman sitting outside would be attacked by a fast zombie. Hes invincible, so he wont die........
There was no puzzles, nothing clever, and the hatch that was supposed to break to the basement glitched.......
The lightning and sounds were good, as well as music. I liked the end too, but you can still fire as you watch Gman....
Also, the outside was wayy to low FPS for what was being rendered. And its not my computer (GeForce 6800 256 DDR, 2 Gig RAM, CPU 2.93 GHz)
I give it a 2.6, but Ill make it a three for the rating.
When using Pakrat, make sure to load the BSP, scan, add the found files, go to File, save BSP, overwrite the old one. Then delete the mapname.BAK file. Save the BSP. THats it.
Also I should also mention cut back on skybox fog and intensity. CHange fade in distance by 1/3 maybe. I cant even see the mountains. Also lighten up the purple a bit.
Also, maybe set up a bunch of area portals and occulders outside to stop too much geometry thats not visible from being drawn to cutback on the FPS outside.
PM me when you update the map again. I would like to see the custom materials