fun_hkkcr

Counter-Strike CS
fun_hkkcr by crazylf2
Posted 17 years ago2006-09-09 10:51:19 UTC • Completed • Counter-Strike
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Name
fun_hkkcr
By
crazylf2 crazylf2
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-09-09 10:51:19 UTC
Updated
17 years ago2006-09-09 10:51:19 UTC
Views
1688
Downloads
540
Comments
10
Rating
1.00 (1)
Reviews
0
full star empty star empty star empty star empty star Download (792.53kb)

this map is consult from HongKong railway
the trains also are.

The objective of T and CT is kill all the enemy's

rating or comment are welcomed

10 Comments

Commented 17 years ago2006-09-09 14:10:07 UTC Comment #12967
I can't find a "gfx" folder in my CSS folder. So it wont let me load the map.
Commented 17 years ago2006-09-09 15:43:54 UTC Comment #12969
Durrr... It's CS 1.6, goofball.
Commented 17 years ago2006-09-09 16:55:53 UTC Comment #12973
Exos, you can make a gfx/env map yourself and put the skyfiles in there.
Commented 17 years ago2006-09-09 20:52:37 UTC Comment #12975
Ha, ohh my mistake I thought it says CSS.
Commented 17 years ago2006-09-10 09:38:01 UTC Comment #12978
This site needs better game icons...
Commented 17 years ago2006-09-11 14:52:56 UTC Comment #12981
users need better eyes
Commented 17 years ago2006-09-23 11:26:55 UTC Comment #13021
-Texturing is horrible, some textures looks so stretched out that you can't even really figure out what material it is.

-SOO many problems, I can not believe you could not see them for yourself, also how no one has mentioned them!

-I can see the side of the water, it isn't going up the big ramp thing and if it is, I can not see it. I even walked all the way up it and was constantly going in and out of water, even though there was no water there. It left me saying "What the hell?"

-Gameplay problems, when you are in the water/river it is EXTREAMLY hard to get out of. At one point I was thinking about noclipping but I finally got it.

-I saw like pieces of walls coming through the floor.

-Some textures were bland and had no detail.

-There is absolutely no scenery outside of the map. The water in the ocean just cuts off after like 3 feet. At the top of the ramp there is nothing, so even if there was water there, it would be coming out of nothing.

There is more but I have to be going. My suggestion is THINK and actually analyze your map before posting it.

"Does it make sense?"
"Do the textures look good?"
"Are their ANY problems?"

Ask yourself these questions and any more you can think of. Some of these problems are so obvious that I am awed you could not notice them.

I am not in anyway bashing your map, I am simply telling you what is wrong. This will help you in the future. So don't be like "Ohh your an ass!"

ALTHOUGH the custom stuff was good. ANYTHING custom is good in my book. I would give it a 2 for the custom stuff, but this map just has way to many problems and mapping flaws. Sorry man. 1.
Commented 17 years ago2006-09-23 11:29:35 UTC Comment #13022
it's a good map
What the hell??? Good maps are flawless REALLY good looking maps. If it is not flawless it isn't a good map.
+ Good gameplay
+ Nice choice of textures
Are you blind!? The textures were So stretched in some areas! And alot of them were so bland and had no detail at all.

Also if it takes me like 3 minutes to try to get out of the river it has some gameplay problems.

Daaaaamn......
Commented 17 years ago2006-10-02 23:42:44 UTC Comment #13075
Man, crazylf2 I really suggest you to don't read these unconstructive and stupid spams.
For Exos... You really need to be more modest with who those don't have the same mapping capability or is a begginer. You must see the bad parts of the map but you must see the good type of the map too, and me and 3moGirl knows that this map have it. If you don't like it, post some constructive feedbacks, like the "river problems need repairs" etc. You just put the mapper down with your spams.
Commented 17 years ago2006-10-16 16:13:57 UTC Comment #13186
Well this map has many flaws and I don't know where to begin with a critique, although I will say I like the feel of the map. Keep mapping and you'll get better ;)

I will say though that big wide-open maps like this are hard to pull off nicely for the half-life engine, in terms of r_speeds, and blending all that open ground to the sky well.

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