dm_trainyard

Half-Life 2: Deathmatch HL2DM
dm_trainyard by Exos
Posted 17 years ago2006-09-23 13:00:05 UTC • Completed • Half-Life 2: Deathmatch
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Name
dm_trainyard
By
Exos Exos
Type
Map
Engine
Source
Game
Half-Life 2: Deathmatch
Category
Completed
Included
BSP
Created
17 years ago2006-09-23 13:00:05 UTC
Updated
17 years ago2006-09-23 13:00:05 UTC
Views
5075
Downloads
1072
Comments
13
Rating
4.38 (8)
Reviews
0
full star full star full star full star half star Download (1.28mb)

A Half-Life 2 Deathmatch map. It has a unique aspect of gameplay, a train drives by on one of the tracks every so often so the players will have to play and avoid being hit. I wanted a knob for my doors so they werent just plain, and I didn't want to use a modeled door, so I modeled and skinned my own knob. Enjoy!

13 Comments

Commented 17 years ago2006-09-23 15:09:25 UTC Comment #13023
Not bad!
Visually, this map does the job. The city17 theme is done correctly and the building work around the map seems convincing (except for the bridge-like building, which makes little sense in terms of structure)
Lighting was nice, although some props (the trains mainly) stayed darker than they should.
The coastal part of the skybox needs a lot more work. Displacements are pointy and the water looks a bit too dark.
The moving trains and flying scanners made the map seem more alive.
In terms of gameplay, it's doesn't have the best possible layout, but it doesn't have any noticeable gameflow errors either. I think it does the job.
Keep it up. Your maps are constantly improving!
Commented 17 years ago2006-09-23 15:29:08 UTC Comment #13024
Thanks! If you want to play it, you can join my server if you want. The ip is...

66.55.154.3:27015

It is in the map cycle.
Commented 17 years ago2006-09-23 16:21:08 UTC Comment #13025
How long did this take to make?

You seem to churn maps as fast as Kasperg. Looks good.
Commented 17 years ago2006-09-23 16:44:24 UTC Comment #13026
Exos works on maps day and night!

As for the map, Its excellent. (bias, but who cares peeps, its still a good map)

I love all the details you put into the map. The flying watchers above were very nice, and the train too. (But whos idea was it to make the train full-proof from glitching or getting stopped by anything? Mine! WHAT WHAT! lol, jk)

The warehouse was nice too. Nice details going on.

I think the room with the overlook to sea was a little plain, though.

The gameplay is amazing. I played it in your server, and it was so much fun :) 5 people worked great.

4.44444444 stars, rounded to 4.5 rounded to a 5 star.
Commented 17 years ago2006-09-25 11:02:59 UTC Comment #13030
I just loaded the map to look around it (I like trains), perhaps you could add a signal light color change (red/green) to match the train frequency, and just raise all the train wheels, they are sitting in the rails instead of on them.
Commented 17 years ago2006-09-25 11:33:03 UTC Comment #13031
nice map,loads better than ravenholm,which just seemed to feel a bit big to me.I like the size of this little beaut,and also the way it feels like its split in two.And knocking peoples blocks off with them massive girders is gonna be fun,so its gonna go straight on the 22g TDM server tonight.

good job and thanks for taking the time to make some great maps:]
Commented 17 years ago2006-09-25 14:46:06 UTC Comment #13032
"I just loaded the map to look around it (I like trains), perhaps you could add a signal light color change (red/green) to match the train frequency, and just raise all the train wheels, they are sitting in the rails instead of on them."

Those two little things make is worth a 3 star?

Can I get the ip for that server? I have it on my server too. My servers IP is...

66.55.154.3:27015
Commented 17 years ago2006-09-25 22:10:16 UTC Comment #13036
Better than most.
Commented 17 years ago2006-09-26 08:29:09 UTC Comment #13037
very nice map ;)

I realy like the bit where you get the magnum and people can shoot the explosive barrels. an also realy like the hall with the red containers and the weapon placement there is realy nice.... can't wait to play it on your sever. (went on it but it was playing ravenholm)

And good thing you put those doorknobs on the doors ;D
Commented 17 years ago2006-09-26 11:24:33 UTC Comment #13039
If anyone else wants to check we put it on the 22g TDM.Come join us for a fragfest at 83.245.15.245:27035

http://22g.co.uk/index.html
Commented 17 years ago2006-11-23 03:26:14 UTC Comment #13533
wicked dm map Exos, you should be getting paid
Commented 17 years ago2006-11-23 11:34:02 UTC Comment #13535
Thank you :D
Commented 14 years ago2009-03-31 03:45:35 UTC Comment #17386
Very nice stuff!

I don't know a lot about source mapping but it looks really professional to me. The train, the flaying things searching above and sounds made the map feel pretty real. Most texturing and structures were great and great use of detail with models.

I only took a quick run through the map, but the only negative thing i can think of--which is also a relatively minor thing--is the choice of texture for all those white panel doors. Plus, the door handles while they look/reflect very nicely, are scaled a bit too big and look really weird.

Very nice map! maybe when i lern A LOT more about source mapping i'll re-review, but for now, this map looks like 5 to me. = )

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