A Half-Life 2 Deathmatch map. It has a unique aspect of gameplay, a train drives by on one of the tracks every so often so the players will have to play and avoid being hit. I wanted a knob for my doors so they werent just plain, and I didn't want to use a modeled door, so I modeled and skinned my own knob. Enjoy!
Visually, this map does the job. The city17 theme is done correctly and the building work around the map seems convincing (except for the bridge-like building, which makes little sense in terms of structure)
Lighting was nice, although some props (the trains mainly) stayed darker than they should.
The coastal part of the skybox needs a lot more work. Displacements are pointy and the water looks a bit too dark.
The moving trains and flying scanners made the map seem more alive.
In terms of gameplay, it's doesn't have the best possible layout, but it doesn't have any noticeable gameflow errors either. I think it does the job.
Keep it up. Your maps are constantly improving!
66.55.154.3:27015
It is in the map cycle.
You seem to churn maps as fast as Kasperg. Looks good.
As for the map, Its excellent. (bias, but who cares peeps, its still a good map)
I love all the details you put into the map. The flying watchers above were very nice, and the train too. (But whos idea was it to make the train full-proof from glitching or getting stopped by anything? Mine! WHAT WHAT! lol, jk)
The warehouse was nice too. Nice details going on.
I think the room with the overlook to sea was a little plain, though.
The gameplay is amazing. I played it in your server, and it was so much fun 5 people worked great.
4.44444444 stars, rounded to 4.5 rounded to a 5 star.
good job and thanks for taking the time to make some great maps:]
Those two little things make is worth a 3 star?
Can I get the ip for that server? I have it on my server too. My servers IP is...
66.55.154.3:27015
I realy like the bit where you get the magnum and people can shoot the explosive barrels. an also realy like the hall with the red containers and the weapon placement there is realy nice.... can't wait to play it on your sever. (went on it but it was playing ravenholm)
And good thing you put those doorknobs on the doors ;D
http://22g.co.uk/index.html
I don't know a lot about source mapping but it looks really professional to me. The train, the flaying things searching above and sounds made the map feel pretty real. Most texturing and structures were great and great use of detail with models.
I only took a quick run through the map, but the only negative thing i can think of--which is also a relatively minor thing--is the choice of texture for all those white panel doors. Plus, the door handles while they look/reflect very nicely, are scaled a bit too big and look really weird.
Very nice map! maybe when i lern A LOT more about source mapping i'll re-review, but for now, this map looks like 5 to me. = )