aim_para_27

Counter-Strike CS
aim_para_27 by swiftd27
Posted 17 years ago2006-10-01 20:22:48 UTC • Completed • Counter-Strike
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Name
aim_para_27
By
swiftd27 swiftd27
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-10-01 20:22:48 UTC
Updated
17 years ago2006-10-03 15:53:35 UTC
Views
1670
Downloads
493
Comments
8
Reviews
0
Download (1.16mb)

This is a map i just made fairly quickly. Simple map based in a aztec layout. Everyone starts out with m249 para,glock , and a nade. There is a buyzone on the middle bridge, however, as well as some guns lying around.

Overall, i feel pretty happy with this map (for an aim map). I think it would be a lot of fun with a lot of people playing. Constructive criticism would be appreciated (unless your just gonna tell me how my textures suck).

8 Comments

Commented 17 years ago2006-10-04 09:47:04 UTC Comment #13085
we should just make an abandond aim map section.
Sorry for my negative comment, but seriously, if your gonna make an aim map, make it look absolutely awesome, and i mean absolutely awesome.
Commented 17 years ago2006-10-04 16:08:37 UTC Comment #13086
Well, that's what i did for my first two aim maps,problem was, nobody liked them. Aim maps aren't about making them look "absolutely awesome", its about making a fun map to play, and i think i accomplished that (if only in my oppinion) . And besides, just because its not based in a alien spaceship cruiser doesnt mean it cant look good. It was when one of the people i play cz with mentioned that both my aim maps look exactly the same that i desided to go with a different look(thus the aztec look). I could have spent another couple hours making this map look "absolutely awesome" , but then people would have to deal with crappy r_speeds. Overall, theres really no point in over-elaborating aim maps, especialy maps like this.
Commented 17 years ago2006-10-04 17:54:20 UTC Comment #13087
o,and just wondering, did u even care to download the map before making that comment?
Commented 17 years ago2006-10-06 10:26:27 UTC Comment #13096
No, to be frank, i didnt download the map, that would be a waste of time.
But you basically just explained the whole idea to yourself, popular aim maps that are fun have been made (eg aim_map), this will (i assume) never be popular. Also if you try and make it look good, the rspeeds go up, and thats not the point of aim maps now is it? They are for fun. Just do your self a favor and stop making aim maps today. We want to see some effort, not some crappy aim map you slapped together as fast as you could. To me aim maps are even worse than dust remakes, they have less skill and are all quite the same. I guess i cannot really think of any constructive criticism because its just an aim map. So like i said, put some real effort into a map. Most people here wont even bother downloading this map because there have been so many aim maps. I hope you dont feel shutdown or anything, im just trying to explain to you that this community is looking for impressive maps, that are also fun. https://twhl.info/vault/view/4066 read that if you are really passionate about making aim maps, it will show you a real theme, and not an orignal map aztec theme, which is only changes the textures and not solids (that much at least) I hope that since i cannot criticise your map so that you can benefit, i can criticise your map to help you in the overall game.
Commented 17 years ago2006-10-06 23:04:34 UTC Comment #13101
Point well taken, but still, u should atleast download the map before commenting on. I think everyone one twhl would agree on that, it's just a simple matter of respect.
Commented 17 years ago2006-10-07 12:11:04 UTC Comment #13105
your right sorry for being rude, but dont think i take what i said back, i just said it in stuck up way.
Commented 17 years ago2006-10-22 06:39:11 UTC Comment #13272
Certainly nice for an aim map, and some nice little bits of brushwork and style, but still kinda big and boring.

A lot of the nicely stylized trims/walkways you have you can't fully appreciate, unless you noclip and go way up to look at them... maybe scaling the hole map down would help with this. Add more fine detail work/different textures to make it more intersting too.

The nice trench of death in the center vaguely reminded me of an old roman cistern, sans all the decorative support structures.
Commented 17 years ago2006-10-23 05:20:08 UTC Comment #13310
Thanks for the comment.

And to everyones releif (especially mcmitcho's), I officially announce an end to making any more aim maps. Infact, rowleybob already gave me an idea for my next map (but unfortanately it would require custom textures which i HATE; Wally's even more confusing than hammer in my oppinion). Anyways, the next map I make i'll put a little effort into or just quit altogether (seeing as how theres already about 10000 custom maps out already, who cares for the 10001'th (but thats just my oppinion) )

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