dms_pacmanhl

Half-Life 2: Deathmatch HL2DM
dms_pacmanhl by Dizzy Devil
Posted 12 years ago2006-10-22 02:25:35 UTC • Completed • Half-Life 2: Deathmatch
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Name
dms_pacmanhl
By
Dizzy Devil Dizzy Devil
Type
Map
Engine
Source
Game
Half-Life 2: Deathmatch
Category
Completed
Included
BSP
Created
12 years ago2006-10-22 02:25:35 UTC
Updated
12 years ago2006-10-22 07:03:46 UTC
Views
1441
Downloads
396
Comments
8
Reviews
0
Download (Hosted Externally)

This was a fun map I created in HL1DM.
I love doing these theme maps.
The coverstion to HLDM:S was difficult.
However with the help of qUiCkSiLvEr, I was able to get this map finally finished.
You will notice with the new engine I have added a 3Dskybox to give the illusion that there are power pelets floating above and all around.
That was to original reason I used the space texture in HLDM.
Now with the new engine I was able to add to the effect.
Enjoy!

8 Comments

Commented 12 years ago2006-10-22 05:06:36 UTC Comment #13266
It seems like I saw something like this in the vault a while ago...
Commented 12 years ago2006-10-22 05:29:28 UTC Comment #13268
Ah, but it's the Source version ;) (change the label to HL2DM)
Commented 12 years ago2006-10-22 05:59:42 UTC Comment #13271
Heh, I didn't even check your other maps, but that screenshot was taken in Half-Life, as can be seen from the HUD and the handgun. Why is that? Just too lazy to take a new screenie? :
Commented 12 years ago2006-10-22 07:04:15 UTC Comment #13273
Horribly compressed too...
Commented 12 years ago2006-10-22 07:04:57 UTC Comment #13274
why make it for HLDM:S???!

HL2DM is so much better. HL1DM is so much better for that matter.
HLDM:S is insulting.
Commented 12 years ago2006-10-22 09:08:29 UTC Comment #13277
Well I would test it if I had HLDM Source. I seriously suggest HL2DM because I doubt many people went to the trouble of buying HL Source since there aren't all that many changes from HL with the old engine.
Commented 12 years ago2006-10-22 11:33:45 UTC Comment #13285
Someone made a map like this awhile ago for CSS.
Commented 12 years ago2006-10-22 15:49:06 UTC Comment #13294
My love is HL. Source may have bugs but they will be fixed. I have sent the known bugs in and hoping the Valve will get to it soon.

Yes this was done by myself for HLDM1. Yes I know someone did it for CSS. This is my version.

Source is awesome. HL2 engine and pysics with the original HL. I think it is a good mix.

Enough of the comments of my screenshot. We all know I cannot make a worthy screenshot. We have gone there before LOL.

I just thought you guys would like to see this, seeing the SDK does not offically support HLDM:S I found a way and have a fullly updated fdg file for too.

I will make a version for HL2DM.

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