Hey all. Ok, this is my first map, and it's still very WIP. The basic theme is that of the Lambda complex with slight variations. So far, it just contains one room and a corridor leading out of it, but the corridor isn't quite complete. In this one room you'll find a HEV suit, a crowbar and a suit battery. To access the HEV and open the doors use the control panel near the suit. Lighting is dim because I want it to have a bit of a scary additude:) I would appreciate any kind of comments/critics very much as I wish to improve this map, i.e. on the lighting, entity work, brush/texture placement etc. Also this website is a great source of information and keep up the good work.
Thanks
The HEV suit cage was a little odd, and it took a while to open. I actually jumped over the cage to get it before I even found the button. You might want to put the second button next to the door, so that it's a little more obvious what it does.
Also, why's there a skylight? The Lambda Complex is deep underground!
very good i want to see it finished
The skylight still doesn't make sense, because the Lambda reactor complex is, well, a reactor complex. Last I heard, those things are always very well sealed off, and they certainly don't have any windows. It's even more critical in Half-Life that it's well protected, because this is the same area they were doing all their top-secret teleportation experiments. If you want though, keep it there, it's just a bit out of place.
I like dark maps, because it's easier to appreciate the contrast between light and dark, but I think this map is a bit too dark. The dark is ok, just throw some nice bright portions to contrast it.
Not really much to say about the rest because it's so tiny, but very nice work just the same