[BMHL entry] You failed.

Half-Life HL
[BMHL entry] You failed. by ZombieLoffe
Posted 11 years ago2006-12-22 10:29:37 UTC • Completed • Half-Life
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Name
[BMHL entry] You failed.
By
ZombieLoffe ZombieLoffe
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, BSP
Created
11 years ago2006-12-22 10:29:37 UTC
Updated
8 years ago2010-01-04 18:10:31 UTC
Views
3914
Downloads
1057
Comments
16
Rating
4.44 (9)
Reviews
0
full star full star full star full star half star Download

Entry for Mini-Compo : Complex Door, in this thread:
http://twhl.co.za/forums.php?pg=9&action=viewthread&id=11942

Here's a fullscreen screenshot:
http://m0px.net/zl/door.jpg

About the name, I don't know... you'll see on the end of the map.
This isn't really a finished, full-fledged map, I just finished it in a hurry to get the brushwork Mini-compo to close (last entry) - I hope that explains the un-optimisation, like not NULLed walls, no func_walls, etc. I figured since the R_speeds don't go above 400 anyway, why bother? Anyway, enjoy.

16 Comments

Commented 11 years ago2006-12-22 11:53:47 UTC Comment #13789
Hahahahah!

The ending was awesome.. :D

The door wasn't that bad either. I liked the lasers turning off one-by-one. The rotating locks were a bit too slow, though.

It also lacked more detailed stuff.

Still -geat stuff. Add a sky outside and you've got yourself a great map.
Commented 11 years ago2006-12-22 16:26:06 UTC Comment #13792
W00t! Very neat. :D
Commented 11 years ago2006-12-22 21:49:06 UTC Comment #13794
LOL very nice!

Like Daubster's you had some excellent sprite/env_beam and sound effects, timed perfectly with there execution. You actually used a func_door_rotating, which I though more of the entrants would have taken advantage of.

The displacement-like terrain was also very nice outside the door.
(lol btw I never saw anyone texture the outside of their level with {blue before!--quite unique :)

The door(s) itself were also pretty good, and good use of the aformentioned rotating entity. The last stage of the door would have looked nicer with some different texturing, but whateva.

The ending had a nice twist, also like Daub's... I lol'd :P

Great work, and another--and final--perfect entry for the compo.
***
Commented 11 years ago2006-12-23 09:35:48 UTC Comment #13797
I liked the door sequence and especially the ending :D
Commented 11 years ago2007-01-27 14:05:40 UTC Comment #14072
Nice map.
Commented 11 years ago2007-01-28 19:27:12 UTC Comment #14092
It's not fair. I won the minicompo, but you still get higher ratings. D:
Commented 11 years ago2007-01-29 12:01:48 UTC Comment #14102
I have no clue why people keep rating this 5, it's a piece of shit.
Commented 11 years ago2007-01-29 16:52:11 UTC Comment #14104
At last...I wanted to rate this 3 from the beginning but though it would be wrong or something I was missing? First of all, creativity could have been better. I mean... whats so special about this door? Lasers? How creative is that.. The ending wasnt logical at all. I fail? failed doing what? walking through the corridor? There was a wall anyway..how far could I just go. However, I liked the outside look of the door and also the medium architecture at the outside. It looks like you finished in a hurry so.. could have been a hell lot better.
Commented 11 years ago2007-01-30 01:00:23 UTC Comment #14106
Okay, so I just played this, and decided it wasn't all that bad. The steam was used to good effect (I really wished I had done something like that with mine), and there were plenty of door mechanisms to keep it interesting. You also used plenty of ambient noise, which I didn't put much thought into in mine. The ending wasn't really funny, but it was kind of unexpected, so I liked it.

However, I couldn't help but think that the lasers were a complete rip-off of my entry (if slightly better made), and the brushwork was pretty blocky and undetailed, too.

There was also one small thing that I forgot to mention, that made me think about how glitches can really be used to make special effects. I'm talking about that little light over the button, and how you didn't turn it into a func_wall, so it actually looks like it's casting the type of sharp lighting you see in newer games like Doom 3. Kinda neat, even if it was unintentional.

So I'd say this deserves 3.5 stars, but I'll round it up to 4, just to make you happy.
Commented 9 years ago2009-04-07 20:23:13 UTC Comment #17424
I want to download this, but the link is broken. I hope this is set to send you a PM, just fix the link and PM me please. I want to experience it!
Commented 8 years ago2009-08-17 07:07:40 UTC Comment #4461
Ack, I wish I had this. If anyone still has the BSP, feel free to upload it somewhere.
Commented 8 years ago2010-01-04 18:09:39 UTC Comment #4301
Wow, awesome. Thanks. Fixed the download link, courtesy of mycokerewards.
Commented 7 years ago2011-04-02 01:07:27 UTC Comment #18931
NOU
Commented 7 years ago2011-04-22 20:20:18 UTC Comment #19009
Tried it, really cool!
Commented 7 years ago2011-06-29 21:01:27 UTC Comment #19307
yesh.
I can't believe I failed.

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